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Rename window -> tile, fix popup unconstraining window_y
I missed the window_y thing and found it thanks to the rename. Too lazy to split it into a commit.
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@@ -91,7 +91,7 @@ impl<W: LayoutElement> Tile<W> {
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}
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/// Returns the location of the window's visual geometry within this Tile.
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fn window_loc(&self) -> Point<i32, Logical> {
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pub fn window_loc(&self) -> Point<i32, Logical> {
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let mut loc = Point::from((0, 0));
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// In fullscreen, center the window in the given size.
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