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https://github.com/niri-wm/niri.git
synced 2026-06-24 02:01:18 +07:00
Add is-focused window rule matcher
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@@ -708,11 +708,14 @@ pub struct Match {
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pub title: Option<Regex>,
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#[knuffel(property)]
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pub is_active: Option<bool>,
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#[knuffel(property)]
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pub is_focused: Option<bool>,
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}
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impl PartialEq for Match {
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fn eq(&self, other: &Self) -> bool {
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self.is_active == other.is_active
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&& self.is_focused == other.is_focused
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&& self.app_id.as_ref().map(Regex::as_str) == other.app_id.as_ref().map(Regex::as_str)
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&& self.title.as_ref().map(Regex::as_str) == other.title.as_ref().map(Regex::as_str)
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}
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@@ -1766,7 +1769,7 @@ mod tests {
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window-rule {
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match app-id=".*alacritty"
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exclude title="~"
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exclude is-active=true
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exclude is-active=true is-focused=false
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open-on-output "eDP-1"
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open-maximized true
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@@ -1953,17 +1956,20 @@ mod tests {
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app_id: Some(Regex::new(".*alacritty").unwrap()),
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title: None,
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is_active: None,
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is_focused: None,
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}],
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excludes: vec![
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Match {
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app_id: None,
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title: Some(Regex::new("~").unwrap()),
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is_active: None,
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is_focused: None,
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},
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Match {
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app_id: None,
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title: None,
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is_active: Some(true),
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is_focused: Some(false),
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},
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],
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open_on_output: Some("eDP-1".to_owned()),
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@@ -368,6 +368,13 @@ animations {
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// (same as when it uses the active border color).
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match is-active=true
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// Another way to match is by whether the window has keyboard focus.
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// This is different from is-active: every workspace on a monitor
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// has one active window, but only one window can have a keyboard
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// focus. Also, the keyboard focus can go to a layer-shell surface,
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// then no window will have the keyboard focus.
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match is-focused=true
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// Here are the properties that you can set on a window rule.
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// These properties apply once, when a window first opens.
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+18
@@ -706,6 +706,24 @@ impl State {
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focus
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);
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// Tell the windows their new focus state for window rule purposes.
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if let KeyboardFocus::Layout {
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surface: Some(surface),
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} = &self.niri.keyboard_focus
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{
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if let Some((mapped, _)) = self.niri.layout.find_window_and_output_mut(surface) {
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mapped.set_is_focused(false);
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}
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}
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if let KeyboardFocus::Layout {
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surface: Some(surface),
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} = &focus
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{
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if let Some((mapped, _)) = self.niri.layout.find_window_and_output_mut(surface) {
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mapped.set_is_focused(true);
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}
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}
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if let Some(grab) = self.niri.popup_grab.as_mut() {
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if Some(&grab.root) != focus.surface() {
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trace!(
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@@ -29,6 +29,9 @@ pub struct Mapped {
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/// This is not used in all cases; for example, app ID and title changes recompute the rules
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/// immediately, rather than setting this flag.
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need_to_recompute_rules: bool,
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/// Whether this window has the keyboard focus.
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is_focused: bool,
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}
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impl Mapped {
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@@ -37,6 +40,7 @@ impl Mapped {
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window,
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rules,
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need_to_recompute_rules: false,
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is_focused: false,
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}
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}
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@@ -64,6 +68,19 @@ impl Mapped {
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self.recompute_window_rules(rules)
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}
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pub fn is_focused(&self) -> bool {
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self.is_focused
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}
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pub fn set_is_focused(&mut self, is_focused: bool) {
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if self.is_focused == is_focused {
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return;
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}
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self.is_focused = is_focused;
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self.need_to_recompute_rules = true;
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}
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}
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impl LayoutElement for Mapped {
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+18
-5
@@ -61,6 +61,13 @@ impl<'a> WindowRef<'a> {
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WindowRef::Mapped(mapped) => mapped.toplevel(),
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}
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}
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pub fn is_focused(self) -> bool {
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match self {
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WindowRef::Unmapped(_) => false,
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WindowRef::Mapped(mapped) => mapped.is_focused(),
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}
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}
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}
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impl ResolvedWindowRules {
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@@ -100,13 +107,13 @@ impl ResolvedWindowRules {
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let mut open_on_output = None;
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for rule in rules {
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if !(rule.matches.is_empty()
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|| rule.matches.iter().any(|m| window_matches(&role, m)))
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{
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let matches = |m| window_matches(window, &role, m);
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if !(rule.matches.is_empty() || rule.matches.iter().any(matches)) {
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continue;
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}
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if rule.excludes.iter().any(|m| window_matches(&role, m)) {
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if rule.excludes.iter().any(matches) {
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continue;
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}
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@@ -155,10 +162,16 @@ impl ResolvedWindowRules {
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}
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}
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fn window_matches(role: &XdgToplevelSurfaceRoleAttributes, m: &Match) -> bool {
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fn window_matches(window: WindowRef, role: &XdgToplevelSurfaceRoleAttributes, m: &Match) -> bool {
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// Must be ensured by the caller.
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let server_pending = role.server_pending.as_ref().unwrap();
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if let Some(is_focused) = m.is_focused {
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if window.is_focused() != is_focused {
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return false;
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}
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}
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if let Some(is_active) = m.is_active {
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// Our "is-active" definition corresponds to the window having a pending Activated state.
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let pending_activated = server_pending
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