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Change resize shader geo size to logical pixels
Consistent with the others.
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@@ -28,7 +28,7 @@ vec4 resize_color(vec3 coords_curr_geo, vec3 size_curr_geo) {
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// expect and handle coordinates outside the [0, 1] range. The area will be
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// large enough to accomodate a crossfade effect.
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//
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// * size_curr_geo: size of the current window geometry in physical pixels.
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// * size_curr_geo: size of the current window geometry in logical pixels.
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//
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// It is homogeneous (the Z component is equal to 1).
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//
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