Change resize shader geo size to logical pixels

Consistent with the others.
This commit is contained in:
Ivan Molodetskikh
2024-05-15 19:52:11 +04:00
parent 5335ef454b
commit 609b1a02d0
2 changed files with 2 additions and 5 deletions
+1 -1
View File
@@ -28,7 +28,7 @@ vec4 resize_color(vec3 coords_curr_geo, vec3 size_curr_geo) {
// expect and handle coordinates outside the [0, 1] range. The area will be
// large enough to accomodate a crossfade effect.
//
// * size_curr_geo: size of the current window geometry in physical pixels.
// * size_curr_geo: size of the current window geometry in logical pixels.
//
// It is homogeneous (the Z component is equal to 1).
//