Render fullscreen scrolling windows on top of floating

This commit is contained in:
Ivan Molodetskikh
2024-12-24 10:18:07 +03:00
parent e31e409ee8
commit 4b9ecdd11d
2 changed files with 138 additions and 75 deletions
+134 -71
View File
@@ -37,7 +37,7 @@ pub struct Workspace<W: LayoutElement> {
floating: FloatingSpace<W>,
/// Whether the floating layout is active instead of the scrolling layout.
floating_is_active: bool,
floating_is_active: FloatingActive,
/// The original output of this workspace.
///
@@ -142,6 +142,21 @@ pub enum ResolvedSize {
Window(f64),
}
/// Whether the floating space is active.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
enum FloatingActive {
/// The scrolling space is active.
No,
/// The scrolling space is active, but the floating space should render on top, even if the
/// active scrolling window is fullscreen.
///
/// This is necessary for focus-follows-mouse that activates but doesn't raise the window to
/// avoid being annoying.
NoButRaised,
/// The floating space is active.
Yes,
}
impl OutputId {
pub fn new(output: &Output) -> Self {
let output_name = output.user_data().get::<OutputName>().unwrap();
@@ -149,6 +164,12 @@ impl OutputId {
}
}
impl FloatingActive {
fn get(self) -> bool {
self == Self::Yes
}
}
impl<W: LayoutElement> Workspace<W> {
pub fn new(output: Output, clock: Clock, options: Rc<Options>) -> Self {
Self::new_with_config(output, None, clock, options)
@@ -191,7 +212,7 @@ impl<W: LayoutElement> Workspace<W> {
Self {
scrolling,
floating,
floating_is_active: false,
floating_is_active: FloatingActive::No,
original_output,
scale,
transform: output.current_transform(),
@@ -243,7 +264,7 @@ impl<W: LayoutElement> Workspace<W> {
Self {
scrolling,
floating,
floating_is_active: false,
floating_is_active: FloatingActive::No,
output: None,
scale,
transform: Transform::Normal,
@@ -297,11 +318,11 @@ impl<W: LayoutElement> Workspace<W> {
pub fn update_render_elements(&mut self, is_active: bool) {
self.scrolling
.update_render_elements(is_active && !self.floating_is_active);
.update_render_elements(is_active && !self.floating_is_active.get());
let view_rect = Rectangle::from_loc_and_size((0., 0.), self.view_size);
self.floating
.update_render_elements(is_active && self.floating_is_active, view_rect);
.update_render_elements(is_active && self.floating_is_active.get(), view_rect);
}
pub fn update_config(&mut self, base_options: Rc<Options>) {
@@ -359,7 +380,7 @@ impl<W: LayoutElement> Workspace<W> {
}
pub fn active_window(&self) -> Option<&W> {
if self.floating_is_active {
if self.floating_is_active.get() {
self.floating.active_window()
} else {
self.scrolling.active_window()
@@ -501,7 +522,7 @@ impl<W: LayoutElement> Workspace<W> {
.add_tile(col_idx, tile, activate, width, is_full_width, None);
if activate {
self.floating_is_active = false;
self.floating_is_active = FloatingActive::No;
}
}
@@ -515,7 +536,7 @@ impl<W: LayoutElement> Workspace<W> {
self.floating.add_tile(tile, pos, activate);
if activate || self.scrolling.is_empty() {
self.floating_is_active = true;
self.floating_is_active = FloatingActive::Yes;
}
}
@@ -531,7 +552,7 @@ impl<W: LayoutElement> Workspace<W> {
.add_tile_to_column(col_idx, tile_idx, tile, activate);
if activate {
self.floating_is_active = false;
self.floating_is_active = FloatingActive::No;
}
}
@@ -587,7 +608,7 @@ impl<W: LayoutElement> Workspace<W> {
self.floating.add_tile(tile, Some(pos), activate);
if activate {
self.floating_is_active = true;
self.floating_is_active = FloatingActive::Yes;
}
}
} else {
@@ -604,19 +625,19 @@ impl<W: LayoutElement> Workspace<W> {
self.scrolling.add_column(None, column, activate, None);
if activate {
self.floating_is_active = false;
self.floating_is_active = FloatingActive::No;
}
}
fn update_focus_floating_tiling_after_removing(&mut self, removed_from_floating: bool) {
if removed_from_floating {
if self.floating.is_empty() {
self.floating_is_active = false;
self.floating_is_active = FloatingActive::No;
}
} else {
// Scrolling should remain focused if both are empty.
if self.scrolling.is_empty() && !self.floating.is_empty() {
self.floating_is_active = true;
self.floating_is_active = FloatingActive::Yes;
}
}
}
@@ -640,8 +661,8 @@ impl<W: LayoutElement> Workspace<W> {
}
pub fn remove_active_tile(&mut self, transaction: Transaction) -> Option<RemovedTile<W>> {
let from_floating = self.floating_is_active;
let removed = if self.floating_is_active {
let from_floating = self.floating_is_active.get();
let removed = if from_floating {
self.floating.remove_active_tile()?
} else {
self.scrolling.remove_active_tile(transaction)?
@@ -657,8 +678,8 @@ impl<W: LayoutElement> Workspace<W> {
}
pub fn remove_active_column(&mut self) -> Option<Column<W>> {
let from_floating = self.floating_is_active;
if self.floating_is_active {
let from_floating = self.floating_is_active.get();
if from_floating {
return None;
}
@@ -752,7 +773,7 @@ impl<W: LayoutElement> Workspace<W> {
}
pub fn focus_left(&mut self) -> bool {
if self.floating_is_active {
if self.floating_is_active.get() {
self.floating.focus_left()
} else {
self.scrolling.focus_left()
@@ -760,7 +781,7 @@ impl<W: LayoutElement> Workspace<W> {
}
pub fn focus_right(&mut self) -> bool {
if self.floating_is_active {
if self.floating_is_active.get() {
self.floating.focus_right()
} else {
self.scrolling.focus_right()
@@ -768,7 +789,7 @@ impl<W: LayoutElement> Workspace<W> {
}
pub fn focus_column_first(&mut self) {
if self.floating_is_active {
if self.floating_is_active.get() {
self.floating.focus_leftmost();
} else {
self.scrolling.focus_column_first();
@@ -776,7 +797,7 @@ impl<W: LayoutElement> Workspace<W> {
}
pub fn focus_column_last(&mut self) {
if self.floating_is_active {
if self.floating_is_active.get() {
self.floating.focus_rightmost();
} else {
self.scrolling.focus_column_last();
@@ -796,7 +817,7 @@ impl<W: LayoutElement> Workspace<W> {
}
pub fn focus_down(&mut self) -> bool {
if self.floating_is_active {
if self.floating_is_active.get() {
self.floating.focus_down()
} else {
self.scrolling.focus_down()
@@ -804,7 +825,7 @@ impl<W: LayoutElement> Workspace<W> {
}
pub fn focus_up(&mut self) -> bool {
if self.floating_is_active {
if self.floating_is_active.get() {
self.floating.focus_up()
} else {
self.scrolling.focus_up()
@@ -812,7 +833,7 @@ impl<W: LayoutElement> Workspace<W> {
}
pub fn focus_down_or_left(&mut self) {
if self.floating_is_active {
if self.floating_is_active.get() {
self.floating.focus_down();
} else {
self.scrolling.focus_down_or_left();
@@ -820,7 +841,7 @@ impl<W: LayoutElement> Workspace<W> {
}
pub fn focus_down_or_right(&mut self) {
if self.floating_is_active {
if self.floating_is_active.get() {
self.floating.focus_down();
} else {
self.scrolling.focus_down_or_right();
@@ -828,7 +849,7 @@ impl<W: LayoutElement> Workspace<W> {
}
pub fn focus_up_or_left(&mut self) {
if self.floating_is_active {
if self.floating_is_active.get() {
self.floating.focus_up();
} else {
self.scrolling.focus_up_or_left();
@@ -836,7 +857,7 @@ impl<W: LayoutElement> Workspace<W> {
}
pub fn focus_up_or_right(&mut self) {
if self.floating_is_active {
if self.floating_is_active.get() {
self.floating.focus_up();
} else {
self.scrolling.focus_up_or_right();
@@ -844,7 +865,7 @@ impl<W: LayoutElement> Workspace<W> {
}
pub fn move_left(&mut self) -> bool {
if self.floating_is_active {
if self.floating_is_active.get() {
self.floating.move_left();
true
} else {
@@ -853,7 +874,7 @@ impl<W: LayoutElement> Workspace<W> {
}
pub fn move_right(&mut self) -> bool {
if self.floating_is_active {
if self.floating_is_active.get() {
self.floating.move_right();
true
} else {
@@ -862,21 +883,21 @@ impl<W: LayoutElement> Workspace<W> {
}
pub fn move_column_to_first(&mut self) {
if self.floating_is_active {
if self.floating_is_active.get() {
return;
}
self.scrolling.move_column_to_first();
}
pub fn move_column_to_last(&mut self) {
if self.floating_is_active {
if self.floating_is_active.get() {
return;
}
self.scrolling.move_column_to_last();
}
pub fn move_down(&mut self) -> bool {
if self.floating_is_active {
if self.floating_is_active.get() {
self.floating.move_down();
true
} else {
@@ -885,7 +906,7 @@ impl<W: LayoutElement> Workspace<W> {
}
pub fn move_up(&mut self) -> bool {
if self.floating_is_active {
if self.floating_is_active.get() {
self.floating.move_up();
true
} else {
@@ -894,35 +915,39 @@ impl<W: LayoutElement> Workspace<W> {
}
pub fn consume_or_expel_window_left(&mut self, window: Option<&W::Id>) {
if window.map_or(self.floating_is_active, |id| self.floating.has_window(id)) {
if window.map_or(self.floating_is_active.get(), |id| {
self.floating.has_window(id)
}) {
return;
}
self.scrolling.consume_or_expel_window_left(window);
}
pub fn consume_or_expel_window_right(&mut self, window: Option<&W::Id>) {
if window.map_or(self.floating_is_active, |id| self.floating.has_window(id)) {
if window.map_or(self.floating_is_active.get(), |id| {
self.floating.has_window(id)
}) {
return;
}
self.scrolling.consume_or_expel_window_right(window);
}
pub fn consume_into_column(&mut self) {
if self.floating_is_active {
if self.floating_is_active.get() {
return;
}
self.scrolling.consume_into_column();
}
pub fn expel_from_column(&mut self) {
if self.floating_is_active {
if self.floating_is_active.get() {
return;
}
self.scrolling.expel_from_column();
}
pub fn center_column(&mut self) {
if self.floating_is_active {
if self.floating_is_active.get() {
self.floating.center_window();
} else {
self.scrolling.center_column();
@@ -931,7 +956,7 @@ impl<W: LayoutElement> Workspace<W> {
pub fn toggle_width(&mut self) {
// TODO
if self.floating_is_active {
if self.floating_is_active.get() {
return;
}
self.scrolling.toggle_width();
@@ -939,14 +964,14 @@ impl<W: LayoutElement> Workspace<W> {
pub fn toggle_full_width(&mut self) {
// TODO
if self.floating_is_active {
if self.floating_is_active.get() {
return;
}
self.scrolling.toggle_full_width();
}
pub fn set_column_width(&mut self, change: SizeChange) {
if self.floating_is_active {
if self.floating_is_active.get() {
self.floating.set_window_width(None, change, true);
} else {
self.scrolling.set_column_width(change);
@@ -954,7 +979,9 @@ impl<W: LayoutElement> Workspace<W> {
}
pub fn set_window_height(&mut self, window: Option<&W::Id>, change: SizeChange) {
if window.map_or(self.floating_is_active, |id| self.floating.has_window(id)) {
if window.map_or(self.floating_is_active.get(), |id| {
self.floating.has_window(id)
}) {
self.floating.set_window_height(window, change, true);
} else {
self.scrolling.set_window_height(window, change);
@@ -962,14 +989,18 @@ impl<W: LayoutElement> Workspace<W> {
}
pub fn reset_window_height(&mut self, window: Option<&W::Id>) {
if window.map_or(self.floating_is_active, |id| self.floating.has_window(id)) {
if window.map_or(self.floating_is_active.get(), |id| {
self.floating.has_window(id)
}) {
return;
}
self.scrolling.reset_window_height(window);
}
pub fn toggle_window_height(&mut self, window: Option<&W::Id>) {
if window.map_or(self.floating_is_active, |id| self.floating.has_window(id)) {
if window.map_or(self.floating_is_active.get(), |id| {
self.floating.has_window(id)
}) {
// TODO
return;
}
@@ -1034,9 +1065,9 @@ impl<W: LayoutElement> Workspace<W> {
return;
};
let (_, render_pos) = self
let (_, render_pos, _) = self
.tiles_with_render_positions()
.find(|(tile, _)| *tile.window().id() == id)
.find(|(tile, _, _)| *tile.window().id() == id)
.unwrap();
if self.floating.has_window(&id) {
@@ -1051,7 +1082,7 @@ impl<W: LayoutElement> Workspace<W> {
None,
);
if target_is_active {
self.floating_is_active = false;
self.floating_is_active = FloatingActive::No;
}
} else {
let mut removed = self.scrolling.remove_tile(&id, Transaction::new());
@@ -1063,7 +1094,7 @@ impl<W: LayoutElement> Workspace<W> {
self.floating
.add_tile(removed.tile, Some(pos), target_is_active);
if target_is_active {
self.floating_is_active = true;
self.floating_is_active = FloatingActive::Yes;
}
}
@@ -1084,7 +1115,11 @@ impl<W: LayoutElement> Workspace<W> {
return;
}
self.floating_is_active = !self.floating_is_active;
self.floating_is_active = if self.floating_is_active.get() {
FloatingActive::No
} else {
FloatingActive::Yes
};
}
pub fn has_windows(&self) -> bool {
@@ -1105,9 +1140,14 @@ impl<W: LayoutElement> Workspace<W> {
pub fn tiles_with_render_positions(
&self,
) -> impl Iterator<Item = (&Tile<W>, Point<f64, Logical>)> {
) -> impl Iterator<Item = (&Tile<W>, Point<f64, Logical>, bool)> {
let scrolling = self.scrolling.tiles_with_render_positions();
let scrolling = scrolling.map(|(tile, pos)| (tile, pos, true));
let floating = self.floating.tiles_with_render_positions();
let visible = self.is_floating_visible();
let floating = floating.map(move |(tile, pos)| (tile, pos, visible));
floating.chain(scrolling)
}
@@ -1121,7 +1161,7 @@ impl<W: LayoutElement> Workspace<W> {
}
pub fn active_tile_visual_rectangle(&self) -> Option<Rectangle<f64, Logical>> {
if self.floating_is_active {
if self.floating_is_active.get() {
self.floating.active_tile_visual_rectangle()
} else {
self.scrolling.active_tile_visual_rectangle()
@@ -1145,19 +1185,29 @@ impl<W: LayoutElement> Workspace<W> {
let scrolling = self.scrolling.render_elements(renderer, scale, target);
let scrolling = scrolling.into_iter().map(WorkspaceRenderElement::from);
let view_rect = Rectangle::from_loc_and_size((0., 0.), self.view_size);
let floating = self
.floating
.render_elements(renderer, view_rect, scale, target);
let floating = floating.into_iter().map(WorkspaceRenderElement::from);
let floating = self.is_floating_visible().then(|| {
let view_rect = Rectangle::from_loc_and_size((0., 0.), self.view_size);
let floating = self
.floating
.render_elements(renderer, view_rect, scale, target);
floating.into_iter().map(WorkspaceRenderElement::from)
});
floating.chain(scrolling)
floating.into_iter().flatten().chain(scrolling)
}
pub fn render_above_top_layer(&self) -> bool {
self.scrolling.render_above_top_layer()
}
pub fn is_floating_visible(&self) -> bool {
// If the focus is on a fullscreen scrolling window, hide the floating windows.
matches!(
self.floating_is_active,
FloatingActive::Yes | FloatingActive::NoButRaised
) || !self.render_above_top_layer()
}
pub fn store_unmap_snapshot_if_empty(&mut self, renderer: &mut GlesRenderer, window: &W::Id) {
let output_scale = Scale::from(self.scale.fractional_scale());
let view_size = self.view_size();
@@ -1213,7 +1263,11 @@ impl<W: LayoutElement> Workspace<W> {
pos: Point<f64, Logical>,
) -> Option<(&W, Option<Point<f64, Logical>>)> {
self.tiles_with_render_positions()
.find_map(|(tile, tile_pos)| {
.find_map(|(tile, tile_pos, visible)| {
if !visible {
return None;
}
let pos_within_tile = pos - tile_pos;
if tile.is_in_input_region(pos_within_tile) {
@@ -1229,11 +1283,15 @@ impl<W: LayoutElement> Workspace<W> {
pub fn resize_edges_under(&self, pos: Point<f64, Logical>) -> Option<ResizeEdge> {
self.tiles_with_render_positions()
.find_map(|(tile, tile_pos)| {
let pos_within_tile = pos - tile_pos;
.find_map(|(tile, tile_pos, visible)| {
// This logic should be consistent with window_under() in when it returns Some vs.
// None.
if !visible {
return None;
}
let pos_within_tile = pos - tile_pos;
if tile.is_in_input_region(pos_within_tile)
|| tile.is_in_activation_region(pos_within_tile)
{
@@ -1269,8 +1327,9 @@ impl<W: LayoutElement> Workspace<W> {
pub fn refresh(&mut self, is_active: bool) {
self.scrolling
.refresh(is_active && !self.floating_is_active);
self.floating.refresh(is_active && self.floating_is_active);
.refresh(is_active && !self.floating_is_active.get());
self.floating
.refresh(is_active && self.floating_is_active.get());
}
pub fn scroll_amount_to_activate(&self, window: &W::Id) -> f64 {
@@ -1283,10 +1342,10 @@ impl<W: LayoutElement> Workspace<W> {
pub fn activate_window(&mut self, window: &W::Id) -> bool {
if self.floating.activate_window(window) {
self.floating_is_active = true;
self.floating_is_active = FloatingActive::Yes;
true
} else if self.scrolling.activate_window(window) {
self.floating_is_active = false;
self.floating_is_active = FloatingActive::No;
true
} else {
false
@@ -1295,10 +1354,14 @@ impl<W: LayoutElement> Workspace<W> {
pub fn activate_window_without_raising(&mut self, window: &W::Id) -> bool {
if self.floating.activate_window_without_raising(window) {
self.floating_is_active = true;
self.floating_is_active = FloatingActive::Yes;
true
} else if self.scrolling.activate_window(window) {
self.floating_is_active = false;
self.floating_is_active = match self.floating_is_active {
FloatingActive::No => FloatingActive::No,
FloatingActive::NoButRaised => FloatingActive::NoButRaised,
FloatingActive::Yes => FloatingActive::NoButRaised,
};
true
} else {
false
@@ -1370,7 +1433,7 @@ impl<W: LayoutElement> Workspace<W> {
}
pub fn floating_is_active(&self) -> bool {
self.floating_is_active
self.floating_is_active.get()
}
#[cfg(test)]
@@ -1405,17 +1468,17 @@ impl<W: LayoutElement> Workspace<W> {
if self.floating.is_empty() {
assert!(
!self.floating_is_active,
!self.floating_is_active.get(),
"when floating is empty it must never be active"
);
} else if self.scrolling.is_empty() {
assert!(
self.floating_is_active,
self.floating_is_active.get(),
"when scrolling is empty but floating isn't, floating should be active"
);
}
for (tile, tile_pos) in self.tiles_with_render_positions() {
for (tile, tile_pos, _visible) in self.tiles_with_render_positions() {
if Some(tile.window().id()) != move_win_id {
assert_eq!(tile.interactive_move_offset, Point::from((0., 0.)));
}