Implement gradient borders

This commit is contained in:
Ivan Molodetskikh
2024-02-21 21:27:44 +04:00
parent 340bac0690
commit 48f0f6fb3c
16 changed files with 584 additions and 36 deletions
Generated
+58
View File
@@ -762,6 +762,15 @@ dependencies = [
"typenum",
]
[[package]]
name = "csscolorparser"
version = "0.6.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "eb2a7d3066da2de787b7f032c736763eb7ae5d355f81a68bab2675a96008b0bf"
dependencies = [
"phf",
]
[[package]]
name = "cursor-icon"
version = "1.1.0"
@@ -2128,6 +2137,7 @@ name = "niri-config"
version = "0.1.2"
dependencies = [
"bitflags 2.4.2",
"csscolorparser",
"knuffel",
"miette",
"niri-ipc",
@@ -2408,6 +2418,48 @@ version = "2.3.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "e3148f5046208a5d56bcfc03053e3ca6334e51da8dfb19b6cdc8b306fae3283e"
[[package]]
name = "phf"
version = "0.11.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ade2d8b8f33c7333b51bcf0428d37e217e9f32192ae4772156f65063b8ce03dc"
dependencies = [
"phf_macros",
"phf_shared",
]
[[package]]
name = "phf_generator"
version = "0.11.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "48e4cc64c2ad9ebe670cb8fd69dd50ae301650392e81c05f9bfcb2d5bdbc24b0"
dependencies = [
"phf_shared",
"rand",
]
[[package]]
name = "phf_macros"
version = "0.11.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "3444646e286606587e49f3bcf1679b8cef1dc2c5ecc29ddacaffc305180d464b"
dependencies = [
"phf_generator",
"phf_shared",
"proc-macro2",
"quote",
"syn 2.0.48",
]
[[package]]
name = "phf_shared"
version = "0.11.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "90fcb95eef784c2ac79119d1dd819e162b5da872ce6f3c3abe1e8ca1c082f72b"
dependencies = [
"siphasher",
]
[[package]]
name = "pin-project-lite"
version = "0.2.13"
@@ -2989,6 +3041,12 @@ version = "0.3.7"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d66dc143e6b11c1eddc06d5c423cfc97062865baf299914ab64caa38182078fe"
[[package]]
name = "siphasher"
version = "0.3.11"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "38b58827f4464d87d377d175e90bf58eb00fd8716ff0a62f80356b5e61555d0d"
[[package]]
name = "slab"
version = "0.4.9"
+1
View File
@@ -9,6 +9,7 @@ repository.workspace = true
[dependencies]
bitflags.workspace = true
csscolorparser = "0.6.2"
knuffel = "3.2.0"
miette = "5.10.0"
niri-ipc = { version = "0.1.2", path = "../niri-ipc" }
+54 -2
View File
@@ -340,6 +340,10 @@ pub struct FocusRing {
pub active_color: Color,
#[knuffel(child, default = Self::default().inactive_color)]
pub inactive_color: Color,
#[knuffel(child)]
pub active_gradient: Option<Gradient>,
#[knuffel(child)]
pub inactive_gradient: Option<Gradient>,
}
impl Default for FocusRing {
@@ -349,10 +353,31 @@ impl Default for FocusRing {
width: 4,
active_color: Color::new(127, 200, 255, 255),
inactive_color: Color::new(80, 80, 80, 255),
active_gradient: None,
inactive_gradient: None,
}
}
}
#[derive(knuffel::Decode, Debug, Clone, Copy, PartialEq)]
pub struct Gradient {
#[knuffel(property, str)]
pub from: Color,
#[knuffel(property, str)]
pub to: Color,
#[knuffel(property, default = 180)]
pub angle: i16,
#[knuffel(property, default)]
pub relative_to: GradientRelativeTo,
}
#[derive(knuffel::DecodeScalar, Debug, Default, Clone, Copy, PartialEq, Eq)]
pub enum GradientRelativeTo {
#[default]
Window,
WorkspaceView,
}
#[derive(knuffel::Decode, Debug, Clone, Copy, PartialEq)]
pub struct Border {
#[knuffel(child)]
@@ -363,6 +388,10 @@ pub struct Border {
pub active_color: Color,
#[knuffel(child, default = Self::default().inactive_color)]
pub inactive_color: Color,
#[knuffel(child)]
pub active_gradient: Option<Gradient>,
#[knuffel(child)]
pub inactive_gradient: Option<Gradient>,
}
impl Default for Border {
@@ -372,6 +401,8 @@ impl Default for Border {
width: 4,
active_color: Color::new(255, 200, 127, 255),
inactive_color: Color::new(80, 80, 80, 255),
active_gradient: None,
inactive_gradient: None,
}
}
}
@@ -383,6 +414,8 @@ impl From<Border> for FocusRing {
width: value.width,
active_color: value.active_color,
inactive_color: value.inactive_color,
active_gradient: value.active_gradient,
inactive_gradient: value.inactive_gradient,
}
}
}
@@ -790,6 +823,15 @@ impl Default for Config {
}
}
impl FromStr for Color {
type Err = miette::Error;
fn from_str(s: &str) -> Result<Self, Self::Err> {
let [r, g, b, a] = csscolorparser::parse(s).into_diagnostic()?.to_rgba8();
Ok(Self { r, g, b, a })
}
}
impl FromStr for Mode {
type Err = miette::Error;
@@ -909,7 +951,7 @@ mod tests {
#[test]
fn parse() {
check(
r#"
r##"
input {
keyboard {
repeat-delay 600
@@ -961,6 +1003,7 @@ mod tests {
width 5
active-color 0 100 200 255
inactive-color 255 200 100 0
active-gradient from="rgba(10, 20, 30, 1.0)" to="#0080ffff" relative-to="workspace-view"
}
border {
@@ -1034,7 +1077,7 @@ mod tests {
debug {
render-drm-device "/dev/dri/renderD129"
}
"#,
"##,
Config {
input: Input {
keyboard: Keyboard {
@@ -1099,6 +1142,13 @@ mod tests {
b: 100,
a: 0,
},
active_gradient: Some(Gradient {
from: Color::new(10, 20, 30, 255),
to: Color::new(0, 128, 255, 255),
angle: 180,
relative_to: GradientRelativeTo::WorkspaceView,
}),
inactive_gradient: None,
},
border: Border {
off: false,
@@ -1115,6 +1165,8 @@ mod tests {
b: 100,
a: 0,
},
active_gradient: None,
inactive_gradient: None,
},
preset_column_widths: vec![
PresetWidth::Proportion(0.25),
+2
View File
@@ -51,6 +51,8 @@ impl Layout {
width: 4,
active_color: Color::new(255, 163, 72, 255),
inactive_color: Color::new(50, 50, 50, 255),
active_gradient: None,
inactive_gradient: None,
},
..Default::default()
};
+7 -1
View File
@@ -104,7 +104,13 @@ impl TestCase for Tile {
let location = Point::from(((size.w - tile_size.w) / 2, (size.h - tile_size.h) / 2));
self.tile
.render(renderer, location, Scale::from(1.), true)
.render(
renderer,
location,
Scale::from(1.),
size.to_logical(1),
true,
)
.map(|elem| Box::new(elem) as _)
.collect()
}
+21
View File
@@ -118,6 +118,24 @@ layout {
// Color of the ring on inactive monitors: red, green, blue, alpha.
inactive-color 80 80 80 255
// You can also use gradients. They take precedence over solid colors.
// Gradients are rendered the same as CSS linear-gradient(angle, from, to).
// Colors can be set in a variety of ways here:
// - CSS named colors: from="red"
// - RGB hex: from="#rgb", from="#rgba", from="#rrggbb", from="#rrggbbaa"
// - CSS-like notation: from="rgb(255, 127, 0)", rgba(), hsl() and a few others.
// The angle is the same as in linear-gradient, and is optional,
// defaulting to 180 (top-to-bottom gradient).
// You can use any CSS linear-gradient tool on the web to set these up.
//
// active-gradient from="#80c8ff" to="#bbddff" angle=45
// You can also color the gradient relative to the entire view
// of the workspace, rather than relative to just the window itself.
// To do that, set relative-to="workspace-view".
//
// inactive-gradient from="#505050" to="#808080" angle=45 relative-to="workspace-view"
}
// You can also add a border. It's similar to the focus ring, but always visible.
@@ -129,6 +147,9 @@ layout {
width 4
active-color 255 200 127 255
inactive-color 80 80 80 255
// active-gradient from="#ffbb66" to="#ffc880" angle=45 relative-to="workspace-view"
// inactive-gradient from="#505050" to="#808080" angle=45 relative-to="workspace-view"
}
// You can customize the widths that "switch-preset-column-width" (Mod+R) toggles between.
+3
View File
@@ -53,6 +53,7 @@ use super::RenderResult;
use crate::frame_clock::FrameClock;
use crate::niri::{Niri, RedrawState, State};
use crate::render_helpers::renderer::AsGlesRenderer;
use crate::render_helpers::shaders;
use crate::utils::get_monotonic_time;
const SUPPORTED_COLOR_FORMATS: &[Fourcc] = &[Fourcc::Argb8888, Fourcc::Abgr8888];
@@ -443,6 +444,8 @@ impl Tty {
renderer.bind_wl_display(&niri.display_handle)?;
shaders::init(renderer.as_gles_renderer());
// Create the dmabuf global.
let primary_formats = renderer.dmabuf_formats().collect::<HashSet<_>>();
let default_feedback =
+5 -5
View File
@@ -19,6 +19,7 @@ use smithay::reexports::winit::window::WindowBuilder;
use super::RenderResult;
use crate::niri::{Niri, RedrawState, State};
use crate::render_helpers::shaders;
use crate::utils::get_monotonic_time;
pub struct Winit {
@@ -123,14 +124,13 @@ impl Winit {
}
pub fn init(&mut self, niri: &mut Niri) {
if let Err(err) = self
.backend
.renderer()
.bind_wl_display(&niri.display_handle)
{
let renderer = self.backend.renderer();
if let Err(err) = renderer.bind_wl_display(&niri.display_handle) {
warn!("error binding renderer wl_display: {err}");
}
shaders::init(renderer);
niri.add_output(self.output.clone(), None);
}
+79 -22
View File
@@ -1,26 +1,41 @@
use std::iter::zip;
use arrayvec::ArrayVec;
use niri_config;
use niri_config::{self, GradientRelativeTo};
use smithay::backend::renderer::element::solid::{SolidColorBuffer, SolidColorRenderElement};
use smithay::backend::renderer::element::Kind;
use smithay::utils::{Logical, Point, Scale, Size};
use smithay::utils::{Logical, Point, Rectangle, Scale, Size};
use crate::niri_render_elements;
use crate::render_helpers::gradient::GradientRenderElement;
use crate::render_helpers::renderer::NiriRenderer;
#[derive(Debug)]
pub struct FocusRing {
buffers: [SolidColorBuffer; 4],
locations: [Point<i32, Logical>; 4],
sizes: [Size<i32, Logical>; 4],
full_size: Size<i32, Logical>,
is_active: bool,
is_border: bool,
config: niri_config::FocusRing,
}
pub type FocusRingRenderElement = SolidColorRenderElement;
niri_render_elements! {
FocusRingRenderElement => {
SolidColor = SolidColorRenderElement,
Gradient = GradientRenderElement,
}
}
impl FocusRing {
pub fn new(config: niri_config::FocusRing) -> Self {
Self {
buffers: Default::default(),
locations: Default::default(),
sizes: Default::default(),
full_size: Default::default(),
is_active: false,
is_border: false,
config,
}
@@ -32,20 +47,25 @@ impl FocusRing {
pub fn update(&mut self, win_size: Size<i32, Logical>, is_border: bool) {
let width = i32::from(self.config.width);
self.full_size = win_size + Size::from((width * 2, width * 2));
if is_border {
self.buffers[0].resize((win_size.w + width * 2, width));
self.buffers[1].resize((win_size.w + width * 2, width));
self.buffers[2].resize((width, win_size.h));
self.buffers[3].resize((width, win_size.h));
self.sizes[0] = Size::from((win_size.w + width * 2, width));
self.sizes[1] = Size::from((win_size.w + width * 2, width));
self.sizes[2] = Size::from((width, win_size.h));
self.sizes[3] = Size::from((width, win_size.h));
for (buf, size) in zip(&mut self.buffers, self.sizes) {
buf.resize(size);
}
self.locations[0] = Point::from((-width, -width));
self.locations[1] = Point::from((-width, win_size.h));
self.locations[2] = Point::from((-width, 0));
self.locations[3] = Point::from((win_size.w, 0));
} else {
let size = win_size + Size::from((width * 2, width * 2));
self.buffers[0].resize(size);
self.sizes[0] = self.full_size;
self.buffers[0].resize(self.sizes[0]);
self.locations[0] = Point::from((-width, -width));
}
@@ -62,12 +82,16 @@ impl FocusRing {
for buf in &mut self.buffers {
buf.set_color(color);
}
self.is_active = is_active;
}
pub fn render(
pub fn render<R: NiriRenderer>(
&self,
renderer: &mut R,
location: Point<i32, Logical>,
scale: Scale<f64>,
view_size: Size<i32, Logical>,
) -> impl Iterator<Item = FocusRingRenderElement> {
let mut rv = ArrayVec::<_, 4>::new();
@@ -75,23 +99,56 @@ impl FocusRing {
return rv.into_iter();
}
let mut push = |buffer, location: Point<i32, Logical>| {
let elem = SolidColorRenderElement::from_buffer(
buffer,
location.to_physical_precise_round(scale),
scale,
1.,
Kind::Unspecified,
);
rv.push(elem.into());
let gradient = if self.is_active {
self.config.active_gradient
} else {
self.config.inactive_gradient
};
let full_rect = Rectangle::from_loc_and_size(location + self.locations[0], self.full_size);
let view_rect = Rectangle::from_loc_and_size((0, 0), view_size);
let mut push = |buffer, location: Point<i32, Logical>, size: Size<i32, Logical>| {
let elem = gradient.and_then(|gradient| {
let gradient_area = match gradient.relative_to {
GradientRelativeTo::Window => full_rect,
GradientRelativeTo::WorkspaceView => view_rect,
};
GradientRenderElement::new(
renderer,
scale,
Rectangle::from_loc_and_size(location, size),
gradient_area,
gradient.from.into(),
gradient.to.into(),
((gradient.angle as f32) - 90.).to_radians(),
)
.map(Into::into)
});
let elem = elem.unwrap_or_else(|| {
SolidColorRenderElement::from_buffer(
buffer,
location.to_physical_precise_round(scale),
scale,
1.,
Kind::Unspecified,
)
.into()
});
rv.push(elem);
};
if self.is_border {
for (buf, loc) in zip(&self.buffers, self.locations) {
push(buf, location + loc);
for (buf, (loc, size)) in zip(&self.buffers, zip(self.locations, self.sizes)) {
push(buf, location + loc, size);
}
} else {
push(&self.buffers[0], location + self.locations[0]);
push(
&self.buffers[0],
location + self.locations[0],
self.sizes[0],
);
}
rv.into_iter()
+17 -5
View File
@@ -7,7 +7,7 @@ use smithay::backend::renderer::element::utils::RescaleRenderElement;
use smithay::backend::renderer::element::{Element, Kind};
use smithay::utils::{Logical, Point, Rectangle, Scale, Size};
use super::focus_ring::FocusRing;
use super::focus_ring::{FocusRing, FocusRingRenderElement};
use super::{LayoutElement, LayoutElementRenderElement, Options};
use crate::animation::Animation;
use crate::niri_render_elements;
@@ -51,6 +51,7 @@ pub struct Tile<W: LayoutElement> {
niri_render_elements! {
TileRenderElement<R> => {
LayoutElement = LayoutElementRenderElement<R>,
FocusRing = FocusRingRenderElement,
SolidColor = SolidColorRenderElement,
Offscreen = RescaleRenderElement<OffscreenRenderElement>,
}
@@ -297,6 +298,7 @@ impl<W: LayoutElement> Tile<W> {
renderer: &mut R,
location: Point<i32, Logical>,
scale: Scale<f64>,
view_size: Size<i32, Logical>,
focus_ring: bool,
) -> impl Iterator<Item = TileRenderElement<R>> {
let rv = self
@@ -307,12 +309,21 @@ impl<W: LayoutElement> Tile<W> {
let elem = self.effective_border_width().map(|width| {
self.border
.render(location + Point::from((width, width)), scale)
.render(
renderer,
location + Point::from((width, width)),
scale,
view_size,
)
.map(Into::into)
});
let rv = rv.chain(elem.into_iter().flatten());
let elem = focus_ring.then(|| self.focus_ring.render(location, scale).map(Into::into));
let elem = focus_ring.then(|| {
self.focus_ring
.render(renderer, location, scale, view_size)
.map(Into::into)
});
let rv = rv.chain(elem.into_iter().flatten());
let elem = self.is_fullscreen.then(|| {
@@ -333,11 +344,12 @@ impl<W: LayoutElement> Tile<W> {
renderer: &mut R,
location: Point<i32, Logical>,
scale: Scale<f64>,
view_size: Size<i32, Logical>,
focus_ring: bool,
) -> impl Iterator<Item = TileRenderElement<R>> {
if let Some(anim) = &self.open_animation {
let renderer = renderer.as_gles_renderer();
let elements = self.render_inner(renderer, location, scale, focus_ring);
let elements = self.render_inner(renderer, location, scale, view_size, focus_ring);
let elements = elements.collect::<Vec<TileRenderElement<_>>>();
let elem = OffscreenRenderElement::new(
@@ -365,7 +377,7 @@ impl<W: LayoutElement> Tile<W> {
} else {
self.window().set_offscreen_element_id(None);
let elements = self.render_inner(renderer, location, scale, focus_ring);
let elements = self.render_inner(renderer, location, scale, view_size, focus_ring);
None.into_iter().chain(Some(elements).into_iter().flatten())
}
}
+1 -1
View File
@@ -1188,7 +1188,7 @@ impl<W: LayoutElement> Workspace<W> {
first = false;
rv.extend(
tile.render(renderer, tile_pos, output_scale, focus_ring)
tile.render(renderer, tile_pos, output_scale, self.view_size, focus_ring)
.map(Into::into),
);
}
+143
View File
@@ -0,0 +1,143 @@
use std::f32::consts::{self, FRAC_PI_2, PI};
use smithay::backend::renderer::element::{Element, Id, Kind, RenderElement, UnderlyingStorage};
use smithay::backend::renderer::gles::element::PixelShaderElement;
use smithay::backend::renderer::gles::{GlesError, GlesFrame, GlesRenderer, Uniform};
use smithay::backend::renderer::utils::CommitCounter;
use smithay::utils::{Buffer, Logical, Physical, Rectangle, Scale, Transform};
use super::primary_gpu_pixel_shader::PrimaryGpuPixelShaderRenderElement;
use super::renderer::NiriRenderer;
use super::shaders::Shaders;
use crate::backend::tty::{TtyFrame, TtyRenderer, TtyRendererError};
/// Renders a sub- or super-rect of an angled linear gradient like CSS linear-gradient(angle, a, b).
#[derive(Debug)]
pub struct GradientRenderElement(PrimaryGpuPixelShaderRenderElement);
impl GradientRenderElement {
pub fn new(
renderer: &mut impl NiriRenderer,
scale: Scale<f64>,
area: Rectangle<i32, Logical>,
gradient_area: Rectangle<i32, Logical>,
color_from: [f32; 4],
color_to: [f32; 4],
mut angle: f32,
) -> Option<Self> {
let shader = Shaders::get(renderer).gradient_border.clone()?;
let g_offset = (area.loc - gradient_area.loc).to_f64().to_physical(scale);
let g_size = gradient_area.size.to_f64().to_physical(scale);
let (w, h) = (g_size.w as f32, g_size.h as f32);
let g_area_angle = f32::atan2(h, w);
let g_area_diag = f32::hypot(h, w);
// Normalize the angle to [0°; 360°).
while angle < 0. {
angle += consts::TAU;
}
while angle >= consts::TAU {
angle -= consts::TAU;
}
let angle_diag_to_grad =
if (0. ..=FRAC_PI_2).contains(&angle) || (PI..=PI + FRAC_PI_2).contains(&angle) {
angle - g_area_angle
} else {
(PI - angle) - g_area_angle
};
let g_total = angle_diag_to_grad.cos().abs() * g_area_diag;
let elem = PixelShaderElement::new(
shader,
area,
None,
1.,
vec![
Uniform::new("color_from", color_from),
Uniform::new("color_to", color_to),
Uniform::new("angle", angle),
Uniform::new("gradient_offset", (g_offset.x as f32, g_offset.y as f32)),
Uniform::new("gradient_width", w),
Uniform::new("gradient_total", g_total),
],
Kind::Unspecified,
);
Some(Self(PrimaryGpuPixelShaderRenderElement(elem)))
}
}
impl Element for GradientRenderElement {
fn id(&self) -> &Id {
self.0.id()
}
fn current_commit(&self) -> CommitCounter {
self.0.current_commit()
}
fn geometry(&self, scale: Scale<f64>) -> Rectangle<i32, Physical> {
self.0.geometry(scale)
}
fn transform(&self) -> Transform {
self.0.transform()
}
fn src(&self) -> Rectangle<f64, Buffer> {
self.0.src()
}
fn damage_since(
&self,
scale: Scale<f64>,
commit: Option<CommitCounter>,
) -> Vec<Rectangle<i32, Physical>> {
self.0.damage_since(scale, commit)
}
fn opaque_regions(&self, scale: Scale<f64>) -> Vec<Rectangle<i32, Physical>> {
self.0.opaque_regions(scale)
}
fn alpha(&self) -> f32 {
self.0.alpha()
}
fn kind(&self) -> Kind {
self.0.kind()
}
}
impl RenderElement<GlesRenderer> for GradientRenderElement {
fn draw(
&self,
frame: &mut GlesFrame<'_>,
src: Rectangle<f64, Buffer>,
dst: Rectangle<i32, Physical>,
damage: &[Rectangle<i32, Physical>],
) -> Result<(), GlesError> {
RenderElement::<GlesRenderer>::draw(&self.0, frame, src, dst, damage)
}
fn underlying_storage(&self, renderer: &mut GlesRenderer) -> Option<UnderlyingStorage> {
self.0.underlying_storage(renderer)
}
}
impl<'render> RenderElement<TtyRenderer<'render>> for GradientRenderElement {
fn draw(
&self,
frame: &mut TtyFrame<'_, '_>,
src: Rectangle<f64, Buffer>,
dst: Rectangle<i32, Physical>,
damage: &[Rectangle<i32, Physical>],
) -> Result<(), TtyRendererError<'render>> {
RenderElement::<TtyRenderer<'_>>::draw(&self.0, frame, src, dst, damage)
}
fn underlying_storage(&self, renderer: &mut TtyRenderer<'render>) -> Option<UnderlyingStorage> {
self.0.underlying_storage(renderer)
}
}
+3
View File
@@ -6,10 +6,13 @@ use smithay::backend::renderer::sync::SyncPoint;
use smithay::backend::renderer::{Bind, ExportMem, Frame, Offscreen, Renderer};
use smithay::utils::{Physical, Rectangle, Scale, Size, Transform};
pub mod gradient;
pub mod offscreen;
pub mod primary_gpu_pixel_shader;
pub mod primary_gpu_texture;
pub mod render_elements;
pub mod renderer;
pub mod shaders;
pub fn render_to_texture(
renderer: &mut GlesRenderer,
@@ -0,0 +1,97 @@
use smithay::backend::renderer::element::{Element, Id, Kind, RenderElement, UnderlyingStorage};
use smithay::backend::renderer::gles::element::PixelShaderElement;
use smithay::backend::renderer::gles::{GlesError, GlesFrame, GlesRenderer};
use smithay::backend::renderer::utils::CommitCounter;
use smithay::utils::{Buffer, Physical, Rectangle, Scale, Transform};
use super::renderer::AsGlesFrame;
use crate::backend::tty::{TtyFrame, TtyRenderer, TtyRendererError};
/// Wrapper for a poxel shader from the primary GPU for rendering with the primary GPU.
#[derive(Debug)]
pub struct PrimaryGpuPixelShaderRenderElement(pub PixelShaderElement);
impl Element for PrimaryGpuPixelShaderRenderElement {
fn id(&self) -> &Id {
self.0.id()
}
fn current_commit(&self) -> CommitCounter {
self.0.current_commit()
}
fn geometry(&self, scale: Scale<f64>) -> Rectangle<i32, Physical> {
self.0.geometry(scale)
}
fn transform(&self) -> Transform {
self.0.transform()
}
fn src(&self) -> Rectangle<f64, Buffer> {
self.0.src()
}
fn damage_since(
&self,
scale: Scale<f64>,
commit: Option<CommitCounter>,
) -> Vec<Rectangle<i32, Physical>> {
self.0.damage_since(scale, commit)
}
fn opaque_regions(&self, scale: Scale<f64>) -> Vec<Rectangle<i32, Physical>> {
self.0.opaque_regions(scale)
}
fn alpha(&self) -> f32 {
self.0.alpha()
}
fn kind(&self) -> Kind {
self.0.kind()
}
}
impl RenderElement<GlesRenderer> for PrimaryGpuPixelShaderRenderElement {
fn draw(
&self,
frame: &mut GlesFrame<'_>,
src: Rectangle<f64, Buffer>,
dst: Rectangle<i32, Physical>,
damage: &[Rectangle<i32, Physical>],
) -> Result<(), GlesError> {
let gles_frame = frame.as_gles_frame();
RenderElement::<GlesRenderer>::draw(&self.0, gles_frame, src, dst, damage)?;
Ok(())
}
fn underlying_storage(&self, _renderer: &mut GlesRenderer) -> Option<UnderlyingStorage> {
// If scanout for things other than Wayland buffers is implemented, this will need to take
// the target GPU into account.
None
}
}
impl<'render> RenderElement<TtyRenderer<'render>> for PrimaryGpuPixelShaderRenderElement {
fn draw(
&self,
frame: &mut TtyFrame<'_, '_>,
src: Rectangle<f64, Buffer>,
dst: Rectangle<i32, Physical>,
damage: &[Rectangle<i32, Physical>],
) -> Result<(), TtyRendererError<'render>> {
let gles_frame = frame.as_gles_frame();
RenderElement::<GlesRenderer>::draw(&self.0, gles_frame, src, dst, damage)?;
Ok(())
}
fn underlying_storage(
&self,
_renderer: &mut TtyRenderer<'render>,
) -> Option<UnderlyingStorage> {
// If scanout for things other than Wayland buffers is implemented, this will need to take
// the target GPU into account.
None
}
}
@@ -0,0 +1,46 @@
precision mediump float;
uniform float alpha;
#if defined(DEBUG_FLAGS)
uniform float tint;
#endif
uniform vec2 size;
varying vec2 v_coords;
uniform vec4 color_from;
uniform vec4 color_to;
uniform float angle;
uniform vec2 gradient_offset;
uniform float gradient_width;
uniform float gradient_total;
#define FRAC_PI_2 1.57079632679
#define PI 3.14159265359
#define FRAC_3_PI_2 4.71238898038
#define TAU 6.28318530718
void main() {
vec2 coords = v_coords * size + gradient_offset;
if ((FRAC_PI_2 <= angle && angle < PI) || (FRAC_3_PI_2 <= angle && angle < TAU))
coords.x -= gradient_width;
float frag_angle = FRAC_PI_2;
if (coords.x != 0.0)
frag_angle = atan(coords.y, coords.x);
float angle_frag_to_grad = frag_angle - angle;
float frac = cos(angle_frag_to_grad) * length(coords) / gradient_total;
if (PI <= angle)
frac += 1.0;
frac = clamp(frac, 0.0, 1.0);
vec4 out_color = mix(color_from, color_to, frac);
#if defined(DEBUG_FLAGS)
if (tint == 1.0)
out_color = vec4(0.0, 0.3, 0.0, 0.2) + out_color * 0.8;
#endif
gl_FragColor = out_color;
}
+47
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@@ -0,0 +1,47 @@
use smithay::backend::renderer::gles::{GlesPixelProgram, GlesRenderer, UniformName, UniformType};
use super::renderer::NiriRenderer;
pub struct Shaders {
pub gradient_border: Option<GlesPixelProgram>,
}
impl Shaders {
fn compile(renderer: &mut GlesRenderer) -> Self {
let _span = tracy_client::span!("Shaders::compile");
let gradient_border = renderer
.compile_custom_pixel_shader(
include_str!("gradient_border.frag"),
&[
UniformName::new("color_from", UniformType::_4f),
UniformName::new("color_to", UniformType::_4f),
UniformName::new("angle", UniformType::_1f),
UniformName::new("gradient_offset", UniformType::_2f),
UniformName::new("gradient_width", UniformType::_1f),
UniformName::new("gradient_total", UniformType::_1f),
],
)
.map_err(|err| {
warn!("error compiling gradient border shader: {err:?}");
})
.ok();
Self { gradient_border }
}
pub fn get(renderer: &mut impl NiriRenderer) -> &Self {
let renderer = renderer.as_gles_renderer();
let data = renderer.egl_context().user_data();
data.get()
.expect("shaders::init() must be called when creating the renderer")
}
}
pub fn init(renderer: &mut GlesRenderer) {
let shaders = Shaders::compile(renderer);
let data = renderer.egl_context().user_data();
if !data.insert_if_missing(|| shaders) {
error!("shaders were already compiled");
}
}