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Clarify surface destroyed comment
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@@ -316,7 +316,12 @@ impl CompositorHandler for State {
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// Clients may destroy their subsurfaces before the main surface. Ensure we have a snapshot
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// when that happens, so that the closing animation includes all these subsurfaces.
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//
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// Test client: alacritty with CSD.
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// Test client: alacritty with CSD <= 0.13 (it was fixed in winit afterwards:
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// https://github.com/rust-windowing/winit/pull/3625).
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//
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// This is still not perfect, as this function is called already after the (first)
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// subsurface is destroyed; in the case of alacritty, this is the top CSD shadow. But, it
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// gets most of the job done.
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if let Some(root) = self.niri.root_surface.get(surface) {
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if let Some((mapped, _)) = self.niri.layout.find_window_and_output(root) {
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let window = mapped.window.clone();
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