mirror of
https://github.com/niri-wm/niri.git
synced 2026-06-23 02:05:33 +07:00
Implement our own TextureBuffer/RenderElement
Supports fractional texture scale + has some getters.
This commit is contained in:
@@ -5,13 +5,12 @@ use anyhow::Context as _;
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use glam::{Mat3, Vec2};
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use niri_config::BlockOutFrom;
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use smithay::backend::allocator::Fourcc;
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use smithay::backend::renderer::element::texture::TextureRenderElement;
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use smithay::backend::renderer::element::utils::{
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Relocate, RelocateRenderElement, RescaleRenderElement,
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};
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use smithay::backend::renderer::element::{Id, Kind, RenderElement};
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use smithay::backend::renderer::element::{Kind, RenderElement};
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use smithay::backend::renderer::gles::{GlesRenderer, GlesTexture, Uniform};
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use smithay::backend::renderer::{Renderer as _, Texture};
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use smithay::backend::renderer::Texture;
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use smithay::utils::{Logical, Point, Rectangle, Scale, Size, Transform};
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use crate::animation::Animation;
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@@ -20,21 +19,16 @@ use crate::render_helpers::primary_gpu_texture::PrimaryGpuTextureRenderElement;
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use crate::render_helpers::shader_element::ShaderRenderElement;
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use crate::render_helpers::shaders::{mat3_uniform, ProgramType, Shaders};
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use crate::render_helpers::snapshot::RenderSnapshot;
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use crate::render_helpers::texture::{TextureBuffer, TextureRenderElement};
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use crate::render_helpers::{render_to_encompassing_texture, RenderTarget};
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#[derive(Debug)]
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pub struct ClosingWindow {
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/// Contents of the window.
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texture: GlesTexture,
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buffer: TextureBuffer<GlesTexture>,
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/// Blocked-out contents of the window.
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blocked_out_texture: GlesTexture,
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/// Scale that the textures was rendered with.
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texture_scale: Scale<f64>,
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/// ID of the textures' renderer.
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texture_renderer_id: usize,
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blocked_out_buffer: TextureBuffer<GlesTexture>,
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/// Where the window should be blocked out from.
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block_out_from: Option<BlockOutFrom>,
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@@ -46,10 +40,10 @@ pub struct ClosingWindow {
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pos: Point<i32, Logical>,
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/// How much the texture should be offset.
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texture_offset: Point<f64, Logical>,
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buffer_offset: Point<f64, Logical>,
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/// How much the blocked-out texture should be offset.
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blocked_out_texture_offset: Point<f64, Logical>,
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blocked_out_buffer_offset: Point<f64, Logical>,
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/// The closing animation.
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anim: Animation,
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@@ -86,27 +80,33 @@ impl ClosingWindow {
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)
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.context("error rendering to texture")?;
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let buffer = TextureBuffer::from_texture(
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renderer,
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texture,
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scale,
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Transform::Normal,
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Vec::new(),
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);
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let offset = geo.loc.to_f64().to_logical(scale);
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Ok((texture, offset))
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Ok((buffer, offset))
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};
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let (texture, texture_offset) =
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let (buffer, buffer_offset) =
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render_to_texture(snapshot.contents).context("error rendering contents")?;
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let (blocked_out_texture, blocked_out_texture_offset) =
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let (blocked_out_buffer, blocked_out_buffer_offset) =
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render_to_texture(snapshot.blocked_out_contents)
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.context("error rendering blocked-out contents")?;
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Ok(Self {
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texture,
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blocked_out_texture,
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texture_scale: scale,
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texture_renderer_id: renderer.id(),
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buffer,
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blocked_out_buffer,
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block_out_from: snapshot.block_out_from,
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geo_size,
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pos,
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texture_offset,
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blocked_out_texture_offset,
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buffer_offset,
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blocked_out_buffer_offset,
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anim,
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random_seed: fastrand::f32(),
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})
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@@ -130,10 +130,10 @@ impl ClosingWindow {
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let progress = self.anim.value();
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let clamped_progress = self.anim.clamped_value().clamp(0., 1.);
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let (texture, offset) = if target.should_block_out(self.block_out_from) {
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(&self.blocked_out_texture, self.blocked_out_texture_offset)
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let (buffer, offset) = if target.should_block_out(self.block_out_from) {
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(&self.blocked_out_buffer, self.blocked_out_buffer_offset)
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} else {
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(&self.texture, self.texture_offset)
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(&self.buffer, self.buffer_offset)
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};
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if Shaders::get(renderer).program(ProgramType::Close).is_some() {
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@@ -146,9 +146,11 @@ impl ClosingWindow {
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let input_to_geo = Mat3::from_scale(area_size / geo_size)
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* Mat3::from_translation((area_loc - geo_loc) / area_size);
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let tex_scale = Vec2::new(self.texture_scale.x as f32, self.texture_scale.y as f32);
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let tex_scale = self.buffer.texture_scale();
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let tex_scale = Vec2::new(tex_scale.x as f32, tex_scale.y as f32);
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let tex_loc = Vec2::new(offset.x as f32, offset.y as f32);
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let tex_size = Vec2::new(texture.width() as f32, texture.height() as f32) / tex_scale;
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let tex_size = self.buffer.texture().size();
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let tex_size = Vec2::new(tex_size.w as f32, tex_size.h as f32) / tex_scale;
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let geo_to_tex =
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Mat3::from_translation(-tex_loc / tex_size) * Mat3::from_scale(geo_size / tex_size);
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@@ -166,22 +168,17 @@ impl ClosingWindow {
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Uniform::new("niri_clamped_progress", clamped_progress as f32),
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Uniform::new("niri_random_seed", self.random_seed),
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],
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HashMap::from([(String::from("niri_tex"), texture.clone())]),
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HashMap::from([(String::from("niri_tex"), buffer.texture().clone())]),
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Kind::Unspecified,
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)
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.with_location(Point::from((0, 0)))
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.into();
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}
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let elem = TextureRenderElement::from_static_texture(
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Id::new(),
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self.texture_renderer_id,
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let elem = TextureRenderElement::from_texture_buffer(
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buffer.clone(),
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Point::from((0., 0.)),
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texture.clone(),
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self.texture_scale.x as i32,
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Transform::Normal,
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Some(1. - clamped_progress as f32),
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None,
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1. - clamped_progress as f32,
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None,
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None,
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Kind::Unspecified,
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