layout: Extract interactive_moved_window_under() and add output check

Fixes interactively moved window getting input on every output rather
than just its own.
This commit is contained in:
Ivan Molodetskikh
2025-04-24 22:04:49 +03:00
parent 25f24f668c
commit 395b6d9a4f
2 changed files with 31 additions and 5 deletions
+14
View File
@@ -2902,6 +2902,13 @@ impl Niri {
return None;
}
if let Some((window, _loc)) = self
.layout
.interactive_moved_window_under(output, pos_within_output)
{
return Some(window);
}
let (window, _loc) = self.layout.window_under(output, pos_within_output)?;
Some(window)
}
@@ -3008,6 +3015,11 @@ impl Niri {
(surface_and_pos, (Some((window.clone(), hit)), None))
};
let interactive_moved_window_under = || {
self.layout
.interactive_moved_window_under(output, pos_within_output)
.map(mapped_hit_data)
};
let window_under = || {
self.layout
.window_under(output, pos_within_output)
@@ -3023,6 +3035,7 @@ impl Niri {
// Otherwise, we will render all layer-shell pop-ups and the top layer on top.
if mon.render_above_top_layer() {
under = under
.or_else(interactive_moved_window_under)
.or_else(window_under)
.or_else(|| layer_popup_under(Layer::Top))
.or_else(|| layer_toplevel_under(Layer::Top))
@@ -3036,6 +3049,7 @@ impl Niri {
.or_else(|| layer_toplevel_under(Layer::Top))
.or_else(|| layer_popup_under(Layer::Bottom))
.or_else(|| layer_popup_under(Layer::Background))
.or_else(interactive_moved_window_under)
.or_else(window_under)
.or_else(|| layer_toplevel_under(Layer::Bottom))
.or_else(|| layer_toplevel_under(Layer::Background));