mirror of
https://github.com/niri-wm/niri.git
synced 2026-06-22 02:01:55 +07:00
Add initial layer-shell implementation
Those surfaces never receive mouse focus and always keyboard focus, which may not be always good, but it'll do for now.
This commit is contained in:
@@ -112,6 +112,9 @@ impl CompositorHandler for Niri {
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}
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}
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}
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// This might be a layer-shell surface.
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self.layer_shell_handle_commit(surface);
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}
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}
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@@ -0,0 +1,100 @@
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use smithay::delegate_layer_shell;
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use smithay::desktop::{layer_map_for_output, LayerSurface, WindowSurfaceType};
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use smithay::output::Output;
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use smithay::reexports::wayland_server::protocol::wl_output::WlOutput;
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use smithay::reexports::wayland_server::protocol::wl_surface::WlSurface;
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use smithay::wayland::compositor::with_states;
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use smithay::wayland::shell::wlr_layer::{
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Layer, LayerSurface as WlrLayerSurface, LayerSurfaceData, WlrLayerShellHandler,
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WlrLayerShellState,
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};
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use crate::niri::Niri;
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impl WlrLayerShellHandler for Niri {
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fn shell_state(&mut self) -> &mut WlrLayerShellState {
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&mut self.layer_shell_state
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}
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fn new_layer_surface(
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&mut self,
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surface: WlrLayerSurface,
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wl_output: Option<WlOutput>,
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_layer: Layer,
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namespace: String,
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) {
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let output = wl_output
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.as_ref()
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.and_then(Output::from_resource)
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.or_else(|| self.monitor_set.active_output().cloned())
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.unwrap();
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let mut map = layer_map_for_output(&output);
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map.map_layer(&LayerSurface::new(surface, namespace))
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.unwrap();
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}
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fn layer_destroyed(&mut self, surface: WlrLayerSurface) {
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let output = if let Some((output, mut map, layer)) =
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self.monitor_set.outputs().find_map(|o| {
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let map = layer_map_for_output(o);
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let layer = map
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.layers()
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.find(|&layer| layer.layer_surface() == &surface)
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.cloned();
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layer.map(|layer| (o.clone(), map, layer))
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}) {
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map.unmap_layer(&layer);
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Some(output)
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} else {
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None
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};
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if let Some(output) = output {
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self.queue_redraw(output);
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}
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}
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}
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delegate_layer_shell!(Niri);
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impl Niri {
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pub fn layer_shell_handle_commit(&mut self, surface: &WlSurface) {
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let Some(output) = self
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.monitor_set
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.outputs()
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.find(|o| {
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let map = layer_map_for_output(o);
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map.layer_for_surface(surface, WindowSurfaceType::TOPLEVEL)
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.is_some()
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})
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.cloned()
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else {
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return;
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};
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let initial_configure_sent = with_states(surface, |states| {
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states
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.data_map
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.get::<LayerSurfaceData>()
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.unwrap()
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.lock()
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.unwrap()
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.initial_configure_sent
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});
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let mut map = layer_map_for_output(&output);
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// arrange the layers before sending the initial configure
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// to respect any size the client may have sent
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map.arrange();
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// send the initial configure if relevant
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if !initial_configure_sent {
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let layer = map
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.layer_for_surface(surface, WindowSurfaceType::TOPLEVEL)
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.unwrap();
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layer.layer_surface().send_configure();
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}
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drop(map);
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self.queue_redraw(output);
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}
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}
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@@ -1,4 +1,5 @@
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mod compositor;
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mod layer_shell;
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mod xdg_shell;
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//
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@@ -566,6 +566,16 @@ impl<W: LayoutElement> MonitorSet<W> {
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.find(|monitor| &monitor.output == output)
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}
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pub fn outputs(&self) -> impl Iterator<Item = &Output> + '_ {
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let monitors = if let MonitorSet::Normal { monitors, .. } = self {
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&monitors[..]
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} else {
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&[][..]
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};
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monitors.iter().map(|mon| &mon.output)
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}
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pub fn move_left(&mut self) {
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let Some(monitor) = self.active_monitor() else {
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return;
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+101
-18
@@ -3,10 +3,13 @@ use std::os::unix::io::AsRawFd;
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use std::sync::Arc;
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use std::time::Duration;
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use smithay::backend::renderer::element::render_elements;
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use smithay::backend::renderer::element::solid::{SolidColorBuffer, SolidColorRenderElement};
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use smithay::backend::renderer::element::surface::WaylandSurfaceRenderElement;
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use smithay::backend::renderer::element::{render_elements, AsRenderElements};
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use smithay::backend::renderer::ImportAll;
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use smithay::desktop::{PopupManager, Space, Window, WindowSurfaceType};
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use smithay::desktop::{
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layer_map_for_output, LayerSurface, PopupManager, Space, Window, WindowSurfaceType,
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};
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use smithay::input::keyboard::XkbConfig;
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use smithay::input::{Seat, SeatState};
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use smithay::output::Output;
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@@ -18,10 +21,12 @@ use smithay::reexports::wayland_server::backend::{
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};
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use smithay::reexports::wayland_server::protocol::wl_surface::WlSurface;
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use smithay::reexports::wayland_server::{Display, DisplayHandle};
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use smithay::utils::{Logical, Point, SERIAL_COUNTER};
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use smithay::utils::{Logical, Point, Scale, SERIAL_COUNTER};
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use smithay::wayland::compositor::{CompositorClientState, CompositorState};
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use smithay::wayland::data_device::DataDeviceState;
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use smithay::wayland::output::OutputManagerState;
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use smithay::wayland::seat::WaylandFocus;
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use smithay::wayland::shell::wlr_layer::{Layer, WlrLayerShellState};
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use smithay::wayland::shell::xdg::XdgShellState;
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use smithay::wayland::shm::ShmState;
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use smithay::wayland::socket::ListeningSocketSource;
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@@ -53,6 +58,7 @@ pub struct Niri {
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// Smithay state.
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pub compositor_state: CompositorState,
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pub xdg_shell_state: XdgShellState,
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pub layer_shell_state: WlrLayerShellState,
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pub shm_state: ShmState,
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pub output_manager_state: OutputManagerState,
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pub seat_state: SeatState<Self>,
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@@ -95,6 +101,7 @@ impl Niri {
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WmCapabilities::WindowMenu,
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],
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);
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let layer_shell_state = WlrLayerShellState::new::<Self>(&display_handle);
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let shm_state = ShmState::new::<Self>(&display_handle, vec![]);
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let output_manager_state = OutputManagerState::new_with_xdg_output::<Self>(&display_handle);
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let mut seat_state = SeatState::new();
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@@ -155,6 +162,7 @@ impl Niri {
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compositor_state,
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xdg_shell_state,
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layer_shell_state,
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shm_state,
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output_manager_state,
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seat_state,
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@@ -203,6 +211,7 @@ impl Niri {
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pub fn output_resized(&mut self, output: Output) {
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self.monitor_set.update_output(&output);
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layer_map_for_output(&output).arrange();
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self.queue_redraw(output);
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}
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@@ -256,11 +265,23 @@ impl Niri {
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self.global_space.output_under(pos).next().cloned()
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}
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fn layer_surface_focus(&self) -> Option<WlSurface> {
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let output = self.monitor_set.active_output()?;
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let layers = layer_map_for_output(output);
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let surface = layers
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.layers_on(Layer::Overlay)
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.chain(layers.layers_on(Layer::Top))
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.find(|surface| surface.can_receive_keyboard_focus())?;
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Some(surface.wl_surface().clone())
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}
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pub fn update_focus(&mut self) {
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let focus = self
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.monitor_set
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let focus = self.layer_surface_focus().or_else(|| {
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self.monitor_set
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.focus()
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.map(|win| win.toplevel().wl_surface().clone());
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.map(|win| win.toplevel().wl_surface().clone())
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});
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let keyboard = self.seat.get_keyboard().unwrap();
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if keyboard.current_focus() != focus {
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keyboard.set_focus(self, focus, SERIAL_COUNTER.next_serial());
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@@ -306,38 +327,100 @@ impl Niri {
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assert!(state.queued_redraw.take().is_some());
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assert!(!state.waiting_for_vblank);
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let renderer = backend.renderer();
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let mon = self.monitor_set.monitor_for_output_mut(output).unwrap();
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mon.advance_animations(presentation_time);
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let elements = mon.render_elements(backend.renderer());
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// Get monitor elements.
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let monitor_elements = mon.render_elements(renderer);
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let output_pos = self.global_space.output_geometry(output).unwrap().loc;
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let pointer_pos = self.seat.get_pointer().unwrap().current_location() - output_pos.to_f64();
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let mut elements: Vec<_> = elements
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.into_iter()
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.map(OutputRenderElements::from)
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.collect();
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elements.insert(
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0,
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OutputRenderElements::Pointer(SolidColorRenderElement::from_buffer(
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// Get layer-shell elements.
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let layer_map = layer_map_for_output(output);
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let (lower, upper): (Vec<&LayerSurface>, Vec<&LayerSurface>) = layer_map
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.layers()
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.rev()
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.partition(|s| matches!(s.layer(), Layer::Background | Layer::Bottom));
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// The pointer goes on the top.
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let mut elements = vec![OutputRenderElements::Pointer(
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SolidColorRenderElement::from_buffer(
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&self.pointer_buffer,
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pointer_pos.to_physical_precise_round(1.),
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1.,
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1.,
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)),
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),
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)];
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// Then the upper layer-shell elements.
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elements.extend(
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upper
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.into_iter()
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.filter_map(|surface| {
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layer_map
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.layer_geometry(surface)
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.map(|geo| (geo.loc, surface))
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})
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.flat_map(|(loc, surface)| {
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surface
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.render_elements(
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renderer,
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loc.to_physical_precise_round(1.),
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Scale::from(1.),
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1.,
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)
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.into_iter()
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.map(OutputRenderElements::Wayland)
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}),
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);
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// Then the regular monitor elements.
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elements.extend(monitor_elements.into_iter().map(OutputRenderElements::from));
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// Then the lower layer-shell elements.
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elements.extend(
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lower
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.into_iter()
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.filter_map(|surface| {
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layer_map
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.layer_geometry(surface)
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.map(|geo| (geo.loc, surface))
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})
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.flat_map(|(loc, surface)| {
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surface
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.render_elements(
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renderer,
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loc.to_physical_precise_round(1.),
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Scale::from(1.),
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1.,
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)
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.into_iter()
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.map(OutputRenderElements::Wayland)
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}),
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);
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// Hand it over to the backend.
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backend.render(self, output, &elements);
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self.monitor_set
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.send_frame(output, self.start_time.elapsed());
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// Send frame callbacks.
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let frame_callback_time = self.start_time.elapsed();
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self.monitor_set.send_frame(output, frame_callback_time);
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for surface in layer_map.layers() {
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surface.send_frame(output, frame_callback_time, None, |_, _| {
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Some(output.clone())
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});
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}
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}
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}
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render_elements! {
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#[derive(Debug)]
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pub OutputRenderElements<R> where R: ImportAll;
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Wayland = MonitorRenderElement<R>,
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Monitor = MonitorRenderElement<R>,
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Wayland = WaylandSurfaceRenderElement<R>,
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Pointer = SolidColorRenderElement,
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}
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