mirror of
https://github.com/niri-wm/niri.git
synced 2026-06-23 02:05:33 +07:00
Move unmap snapshot from Mapped to Tile
This commit is contained in:
+45
-75
@@ -1,3 +1,4 @@
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use std::cell::RefCell;
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use std::cmp::max;
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use std::rc::Rc;
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use std::time::Duration;
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@@ -17,11 +18,10 @@ use super::{
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use crate::animation::Animation;
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use crate::niri_render_elements;
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use crate::render_helpers::offscreen::OffscreenRenderElement;
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use crate::render_helpers::primary_gpu_texture::PrimaryGpuTextureRenderElement;
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use crate::render_helpers::renderer::NiriRenderer;
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use crate::render_helpers::resize::ResizeRenderElement;
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use crate::render_helpers::snapshot::RenderSnapshot;
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use crate::render_helpers::{render_to_encompassing_texture, RenderTarget, ToRenderElement};
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use crate::render_helpers::{render_to_encompassing_texture, RenderTarget};
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/// Toplevel window with decorations.
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#[derive(Debug)]
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@@ -62,6 +62,9 @@ pub struct Tile<W: LayoutElement> {
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/// The animation of a tile visually moving vertically.
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move_y_animation: Option<MoveAnimation>,
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/// Snapshot of the last render for use in the close animation.
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unmap_snapshot: RefCell<Option<TileRenderSnapshot>>,
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/// Configurable properties of the layout.
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pub options: Rc<Options>,
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}
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@@ -76,20 +79,8 @@ niri_render_elements! {
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}
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}
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niri_render_elements! {
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TileSnapshotContentsRenderElement => {
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Texture = PrimaryGpuTextureRenderElement,
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SolidColor = SolidColorRenderElement,
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}
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}
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niri_render_elements! {
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TileSnapshotRenderElement => {
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Contents = RescaleRenderElement<TileSnapshotContentsRenderElement>,
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FocusRing = FocusRingRenderElement,
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SolidColor = SolidColorRenderElement,
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}
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}
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type TileRenderSnapshot =
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RenderSnapshot<TileRenderElement<GlesRenderer>, TileRenderElement<GlesRenderer>>;
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#[derive(Debug)]
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struct ResizeAnimation {
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@@ -121,6 +112,7 @@ impl<W: LayoutElement> Tile<W> {
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resize_animation: None,
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move_x_animation: None,
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move_y_animation: None,
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unmap_snapshot: RefCell::new(None),
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options,
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}
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}
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@@ -696,80 +688,58 @@ impl<W: LayoutElement> Tile<W> {
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}
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}
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fn render_snapshot<E, C>(
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pub fn store_unmap_snapshot_if_empty(
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&self,
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renderer: &mut GlesRenderer,
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scale: Scale<f64>,
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view_size: Size<i32, Logical>,
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contents: Vec<C>,
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) -> Vec<TileSnapshotRenderElement>
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where
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E: Into<TileSnapshotContentsRenderElement>,
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C: ToRenderElement<RenderElement = E>,
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{
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let alpha = if self.is_fullscreen {
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1.
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} else {
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self.window.rules().opacity.unwrap_or(1.).clamp(0., 1.)
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};
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let window_size = self.window_size();
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let animated_window_size = self.animated_window_size();
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let animated_scale = animated_window_size.to_f64() / window_size.to_f64();
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let mut rv = vec![];
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for baked in contents {
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let elem = baked.to_render_element(self.window_loc(), scale, alpha, Kind::Unspecified);
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let elem: TileSnapshotContentsRenderElement = elem.into();
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let origin = self.window_loc().to_physical_precise_round(scale);
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let elem = RescaleRenderElement::from_element(elem, origin, animated_scale);
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rv.push(elem.into());
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) {
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let mut snapshot = self.unmap_snapshot.borrow_mut();
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if snapshot.is_some() {
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return;
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}
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if let Some(width) = self.effective_border_width() {
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rv.extend(
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self.border
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.render(renderer, Point::from((width, width)), scale, view_size)
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.map(Into::into),
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);
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}
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if self.is_fullscreen {
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let elem = SolidColorRenderElement::from_buffer(
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&self.fullscreen_backdrop,
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Point::from((0, 0)),
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scale,
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1.,
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Kind::Unspecified,
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);
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rv.push(elem.into());
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}
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rv
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*snapshot = Some(self.render_snapshot(renderer, scale, view_size));
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}
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pub fn take_snapshot_for_close_anim(
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fn render_snapshot(
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&self,
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renderer: &mut GlesRenderer,
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scale: Scale<f64>,
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view_size: Size<i32, Logical>,
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) -> Option<RenderSnapshot<TileSnapshotRenderElement, TileSnapshotRenderElement>> {
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let snapshot = self.window.take_unmap_snapshot()?;
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) -> TileRenderSnapshot {
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let _span = tracy_client::span!("Tile::render_snapshot");
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Some(RenderSnapshot {
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contents: self.render_snapshot(renderer, scale, view_size, snapshot.contents),
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blocked_out_contents: self.render_snapshot(
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renderer,
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scale,
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view_size,
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snapshot.blocked_out_contents,
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),
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block_out_from: snapshot.block_out_from,
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let contents = self.render_inner(
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renderer,
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Point::from((0, 0)),
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scale,
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view_size,
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false,
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RenderTarget::Output,
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);
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// A bit of a hack to render blocked out as for screencast, but I think it's fine here.
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let blocked_out_contents = self.render_inner(
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renderer,
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Point::from((0, 0)),
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scale,
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view_size,
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false,
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RenderTarget::Screencast,
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);
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RenderSnapshot {
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contents: contents.collect(),
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blocked_out_contents: blocked_out_contents.collect(),
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block_out_from: self.window.rules().block_out_from,
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size: self.animated_tile_size(),
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texture: Default::default(),
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blocked_out_texture: Default::default(),
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})
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}
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}
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pub fn take_unmap_snapshot(&self) -> Option<TileRenderSnapshot> {
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self.unmap_snapshot.take()
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}
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}
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