Implement the event stream IPC

This commit is contained in:
Ivan Molodetskikh
2024-06-20 12:04:10 +03:00
parent 8eb34b2e18
commit 30b213601a
12 changed files with 827 additions and 104 deletions
+98
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@@ -9,6 +9,8 @@ use serde::{Deserialize, Serialize};
mod socket;
pub use socket::{Socket, SOCKET_PATH_ENV};
pub mod state;
/// Request from client to niri.
#[derive(Debug, Serialize, Deserialize, Clone)]
#[cfg_attr(feature = "json-schema", derive(schemars::JsonSchema))]
@@ -38,6 +40,11 @@ pub enum Request {
FocusedOutput,
/// Request information about the keyboard layout.
KeyboardLayouts,
/// Start continuously receiving events from the compositor.
///
/// The compositor should reply with `Reply::Ok(Response::Handled)`, then continuously send
/// [`Event`]s, one per line.
EventStream,
/// Respond with an error (for testing error handling).
ReturnError,
}
@@ -536,10 +543,18 @@ pub enum Transform {
#[derive(Serialize, Deserialize, Debug, Clone)]
#[cfg_attr(feature = "json-schema", derive(schemars::JsonSchema))]
pub struct Window {
/// Unique id of this window.
pub id: u64,
/// Title, if set.
pub title: Option<String>,
/// Application ID, if set.
pub app_id: Option<String>,
/// Id of the workspace this window is on, if any.
pub workspace_id: Option<u64>,
/// Whether this window is currently focused.
///
/// There can be either one focused window or zero (e.g. when a layer-shell surface has focus).
pub is_focused: bool,
}
/// Output configuration change result.
@@ -556,6 +571,10 @@ pub enum OutputConfigChanged {
#[derive(Serialize, Deserialize, Debug, Clone, PartialEq, Eq)]
#[cfg_attr(feature = "json-schema", derive(schemars::JsonSchema))]
pub struct Workspace {
/// Unique id of this workspace.
///
/// This id remains constant regardless of the workspace moving around and across monitors.
pub id: u64,
/// Index of the workspace on its monitor.
///
/// This is the same index you can use for requests like `niri msg action focus-workspace`.
@@ -567,7 +586,15 @@ pub struct Workspace {
/// Can be `None` if no outputs are currently connected.
pub output: Option<String>,
/// Whether the workspace is currently active on its output.
///
/// Every output has one active workspace, the one that is currently visible on that output.
pub is_active: bool,
/// Whether the workspace is currently focused.
///
/// There's only one focused workspace across all outputs.
pub is_focused: bool,
/// Id of the active window on this workspace, if any.
pub active_window_id: Option<u64>,
}
/// Configured keyboard layouts.
@@ -580,6 +607,77 @@ pub struct KeyboardLayouts {
pub current_idx: u8,
}
/// A compositor event.
#[derive(Serialize, Deserialize, Debug, Clone)]
#[cfg_attr(feature = "json-schema", derive(schemars::JsonSchema))]
pub enum Event {
/// The workspace configuration has changed.
WorkspacesChanged {
/// The new workspace configuration.
///
/// This configuration completely replaces the previous configuration. I.e. if any
/// workspaces are missing from here, then they were deleted.
workspaces: Vec<Workspace>,
},
/// A workspace was activated on an output.
///
/// This doesn't always mean the workspace became focused, just that it's now the active
/// workspace on its output. All other workspaces on the same output become inactive.
WorkspaceActivated {
/// Id of the newly active workspace.
id: u64,
/// Whether this workspace also became focused.
///
/// If `true`, this is now the single focused workspace. All other workspaces are no longer
/// focused, but they may remain active on their respective outputs.
focused: bool,
},
/// An active window changed on a workspace.
WorkspaceActiveWindowChanged {
/// Id of the workspace on which the active window changed.
workspace_id: u64,
/// Id of the new active window, if any.
active_window_id: Option<u64>,
},
/// The window configuration has changed.
WindowsChanged {
/// The new window configuration.
///
/// This configuration completely replaces the previous configuration. I.e. if any windows
/// are missing from here, then they were closed.
windows: Vec<Window>,
},
/// A new toplevel window was opened, or an existing toplevel window changed.
WindowOpenedOrChanged {
/// The new or updated window.
///
/// If the window is focused, all other windows are no longer focused.
window: Window,
},
/// A toplevel window was closed.
WindowClosed {
/// Id of the removed window.
id: u64,
},
/// Window focus changed.
///
/// All other windows are no longer focused.
WindowFocusChanged {
/// Id of the newly focused window, or `None` if no window is now focused.
id: Option<u64>,
},
/// The configured keyboard layouts have changed.
KeyboardLayoutsChanged {
/// The new keyboard layout configuration.
keyboard_layouts: KeyboardLayouts,
},
/// The keyboard layout switched.
KeyboardLayoutSwitched {
/// Index of the newly active layout.
idx: u8,
},
}
impl FromStr for WorkspaceReferenceArg {
type Err = &'static str;
+15 -3
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@@ -6,7 +6,7 @@ use std::net::Shutdown;
use std::os::unix::net::UnixStream;
use std::path::Path;
use crate::{Reply, Request};
use crate::{Event, Reply, Request};
/// Name of the environment variable containing the niri IPC socket path.
pub const SOCKET_PATH_ENV: &str = "NIRI_SOCKET";
@@ -47,7 +47,11 @@ impl Socket {
/// * `Ok(Ok(response))`: successful [`Response`](crate::Response) from niri
/// * `Ok(Err(message))`: error message from niri
/// * `Err(error)`: error communicating with niri
pub fn send(self, request: Request) -> io::Result<Reply> {
///
/// This method also returns a blocking function that you can call to keep reading [`Event`]s
/// after requesting an [`EventStream`][Request::EventStream]. This function is not useful
/// otherwise.
pub fn send(self, request: Request) -> io::Result<(Reply, impl FnMut() -> io::Result<Event>)> {
let Self { mut stream } = self;
let mut buf = serde_json::to_string(&request).unwrap();
@@ -60,6 +64,14 @@ impl Socket {
reader.read_line(&mut buf)?;
let reply = serde_json::from_str(&buf)?;
Ok(reply)
let events = move || {
buf.clear();
reader.read_line(&mut buf)?;
let event = serde_json::from_str(&buf)?;
Ok(event)
};
Ok((reply, events))
}
}
+188
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@@ -0,0 +1,188 @@
//! Helpers for keeping track of the event stream state.
use std::collections::hash_map::Entry;
use std::collections::HashMap;
use crate::{Event, KeyboardLayouts, Window, Workspace};
/// Part of the state communicated via the event stream.
pub trait EventStreamStatePart {
/// Returns a sequence of events that replicates this state from default initialization.
fn replicate(&self) -> Vec<Event>;
/// Applies the event to this state.
///
/// Returns `None` after applying the event, and `Some(event)` if the event is ignored by this
/// part of the state.
fn apply(&mut self, event: Event) -> Option<Event>;
}
/// The full state communicated over the event stream.
///
/// Different parts of the state are not guaranteed to be consistent across every single event
/// sent by niri. For example, you may receive the first [`Event::WindowOpenedOrChanged`] for a
/// just-opened window *after* an [`Event::WorkspaceActiveWindowChanged`] for that window. Between
/// these two events, the workspace active window id refers to a window that does not yet exist in
/// the windows state part.
#[derive(Debug, Default)]
pub struct EventStreamState {
/// State of workspaces.
pub workspaces: WorkspacesState,
/// State of workspaces.
pub windows: WindowsState,
/// State of the keyboard layouts.
pub keyboard_layouts: KeyboardLayoutsState,
}
/// The workspaces state communicated over the event stream.
#[derive(Debug, Default)]
pub struct WorkspacesState {
/// Map from a workspace id to the workspace.
pub workspaces: HashMap<u64, Workspace>,
}
/// The windows state communicated over the event stream.
#[derive(Debug, Default)]
pub struct WindowsState {
/// Map from a window id to the window.
pub windows: HashMap<u64, Window>,
}
/// The keyboard layout state communicated over the event stream.
#[derive(Debug, Default)]
pub struct KeyboardLayoutsState {
/// Configured keyboard layouts.
pub keyboard_layouts: Option<KeyboardLayouts>,
}
impl EventStreamStatePart for EventStreamState {
fn replicate(&self) -> Vec<Event> {
let mut events = Vec::new();
events.extend(self.workspaces.replicate());
events.extend(self.windows.replicate());
events.extend(self.keyboard_layouts.replicate());
events
}
fn apply(&mut self, event: Event) -> Option<Event> {
let event = self.workspaces.apply(event)?;
let event = self.windows.apply(event)?;
let event = self.keyboard_layouts.apply(event)?;
Some(event)
}
}
impl EventStreamStatePart for WorkspacesState {
fn replicate(&self) -> Vec<Event> {
let workspaces = self.workspaces.values().cloned().collect();
vec![Event::WorkspacesChanged { workspaces }]
}
fn apply(&mut self, event: Event) -> Option<Event> {
match event {
Event::WorkspacesChanged { workspaces } => {
self.workspaces = workspaces.into_iter().map(|ws| (ws.id, ws)).collect();
}
Event::WorkspaceActivated { id, focused } => {
let ws = self.workspaces.get(&id);
let ws = ws.expect("activated workspace was missing from the map");
let output = ws.output.clone();
for ws in self.workspaces.values_mut() {
let got_activated = ws.id == id;
if ws.output == output {
ws.is_active = got_activated;
}
if focused {
ws.is_focused = got_activated;
}
}
}
Event::WorkspaceActiveWindowChanged {
workspace_id,
active_window_id,
} => {
let ws = self.workspaces.get_mut(&workspace_id);
let ws = ws.expect("changed workspace was missing from the map");
ws.active_window_id = active_window_id;
}
event => return Some(event),
}
None
}
}
impl EventStreamStatePart for WindowsState {
fn replicate(&self) -> Vec<Event> {
let windows = self.windows.values().cloned().collect();
vec![Event::WindowsChanged { windows }]
}
fn apply(&mut self, event: Event) -> Option<Event> {
match event {
Event::WindowsChanged { windows } => {
self.windows = windows.into_iter().map(|win| (win.id, win)).collect();
}
Event::WindowOpenedOrChanged { window } => {
let (id, is_focused) = match self.windows.entry(window.id) {
Entry::Occupied(mut entry) => {
let entry = entry.get_mut();
*entry = window;
(entry.id, entry.is_focused)
}
Entry::Vacant(entry) => {
let entry = entry.insert(window);
(entry.id, entry.is_focused)
}
};
if is_focused {
for win in self.windows.values_mut() {
if win.id != id {
win.is_focused = false;
}
}
}
}
Event::WindowClosed { id } => {
let win = self.windows.remove(&id);
win.expect("closed window was missing from the map");
}
Event::WindowFocusChanged { id } => {
for win in self.windows.values_mut() {
win.is_focused = Some(win.id) == id;
}
}
event => return Some(event),
}
None
}
}
impl EventStreamStatePart for KeyboardLayoutsState {
fn replicate(&self) -> Vec<Event> {
if let Some(keyboard_layouts) = self.keyboard_layouts.clone() {
vec![Event::KeyboardLayoutsChanged { keyboard_layouts }]
} else {
vec![]
}
}
fn apply(&mut self, event: Event) -> Option<Event> {
match event {
Event::KeyboardLayoutsChanged { keyboard_layouts } => {
self.keyboard_layouts = Some(keyboard_layouts);
}
Event::KeyboardLayoutSwitched { idx } => {
let kb = self.keyboard_layouts.as_mut();
let kb = kb.expect("keyboard layouts must be set before a layout can be switched");
kb.current_idx = idx;
}
event => return Some(event),
}
None
}
}