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https://github.com/niri-wm/niri.git
synced 2026-06-23 02:05:33 +07:00
layout: Pass and store view_size on a Tile
This commit is contained in:
+48
-23
@@ -48,9 +48,6 @@ pub struct Tile<W: LayoutElement> {
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/// The black backdrop for fullscreen windows.
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fullscreen_backdrop: SolidColorBuffer,
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/// The size we were requested to fullscreen into.
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fullscreen_size: Size<f64, Logical>,
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/// Whether the tile should float upon unfullscreening.
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pub(super) unfullscreen_to_floating: bool,
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@@ -94,6 +91,11 @@ pub struct Tile<W: LayoutElement> {
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/// Extra damage for clipped surface corner radius changes.
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rounded_corner_damage: RoundedCornerDamage,
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/// The view size for the tile's workspace.
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///
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/// Used as the fullscreen target size.
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view_size: Size<f64, Logical>,
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/// Scale of the output the tile is on (and rounds its sizes to).
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scale: f64,
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@@ -134,18 +136,24 @@ struct MoveAnimation {
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}
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impl<W: LayoutElement> Tile<W> {
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pub fn new(window: W, scale: f64, clock: Clock, options: Rc<Options>) -> Self {
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pub fn new(
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window: W,
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view_size: Size<f64, Logical>,
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scale: f64,
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clock: Clock,
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options: Rc<Options>,
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) -> Self {
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let rules = window.rules();
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let border_config = rules.border.resolve_against(options.border);
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let focus_ring_config = rules.focus_ring.resolve_against(options.focus_ring.into());
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let is_fullscreen = window.is_fullscreen();
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Self {
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window,
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border: FocusRing::new(border_config.into()),
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focus_ring: FocusRing::new(focus_ring_config.into()),
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is_fullscreen: false, // FIXME: up-to-date fullscreen right away, but we need size.
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fullscreen_backdrop: SolidColorBuffer::new((0., 0.), [0., 0., 0., 1.]),
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fullscreen_size: Default::default(),
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is_fullscreen,
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fullscreen_backdrop: SolidColorBuffer::new(view_size, [0., 0., 0., 1.]),
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unfullscreen_to_floating: false,
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floating_window_size: None,
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floating_pos: None,
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@@ -158,13 +166,19 @@ impl<W: LayoutElement> Tile<W> {
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interactive_move_offset: Point::from((0., 0.)),
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unmap_snapshot: None,
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rounded_corner_damage: Default::default(),
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view_size,
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scale,
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clock,
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options,
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}
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}
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pub fn update_config(&mut self, scale: f64, options: Rc<Options>) {
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pub fn update_config(
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&mut self,
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view_size: Size<f64, Logical>,
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scale: f64,
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options: Rc<Options>,
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) {
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// If preset widths or heights changed, clear our stored preset index.
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if self.options.preset_column_widths != options.preset_column_widths {
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self.floating_preset_width_idx = None;
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@@ -173,6 +187,7 @@ impl<W: LayoutElement> Tile<W> {
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self.floating_preset_height_idx = None;
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}
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self.view_size = view_size;
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self.scale = scale;
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self.options = options;
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@@ -185,6 +200,8 @@ impl<W: LayoutElement> Tile<W> {
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.focus_ring
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.resolve_against(self.options.focus_ring.into());
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self.focus_ring.update_config(focus_ring_config.into());
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self.fullscreen_backdrop.resize(view_size);
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}
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pub fn update_shaders(&mut self) {
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@@ -193,10 +210,7 @@ impl<W: LayoutElement> Tile<W> {
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}
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pub fn update_window(&mut self) {
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// FIXME: remove when we can get a fullscreen size right away.
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if self.fullscreen_size != Size::from((0., 0.)) {
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self.is_fullscreen = self.window.is_fullscreen();
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}
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self.is_fullscreen = self.window.is_fullscreen();
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if let Some(animate_from) = self.window.take_animation_snapshot() {
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let size_from = if let Some(resize) = self.resize_animation.take() {
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@@ -448,7 +462,7 @@ impl<W: LayoutElement> Tile<W> {
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// In fullscreen, center the window in the given size.
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if self.is_fullscreen {
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let window_size = self.window_size();
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let target_size = self.fullscreen_size;
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let target_size = self.view_size;
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// Windows aren't supposed to be larger than the fullscreen size, but in case we get
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// one, leave it at the top-left as usual.
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@@ -478,8 +492,8 @@ impl<W: LayoutElement> Tile<W> {
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if self.is_fullscreen {
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// Normally we'd just return the fullscreen size here, but this makes things a bit
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// nicer if a fullscreen window is bigger than the fullscreen size for some reason.
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size.w = f64::max(size.w, self.fullscreen_size.w);
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size.h = f64::max(size.h, self.fullscreen_size.h);
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size.w = f64::max(size.w, self.view_size.w);
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size.h = f64::max(size.h, self.view_size.h);
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return size;
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}
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@@ -497,8 +511,8 @@ impl<W: LayoutElement> Tile<W> {
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if self.is_fullscreen {
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// Normally we'd just return the fullscreen size here, but this makes things a bit
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// nicer if a fullscreen window is bigger than the fullscreen size for some reason.
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size.w = f64::max(size.w, self.fullscreen_size.w);
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size.h = f64::max(size.h, self.fullscreen_size.h);
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size.w = f64::max(size.w, self.view_size.w);
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size.h = f64::max(size.h, self.view_size.h);
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return size;
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}
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@@ -550,8 +564,8 @@ impl<W: LayoutElement> Tile<W> {
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if self.is_fullscreen {
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// Normally we'd just return the fullscreen size here, but this makes things a bit
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// nicer if a fullscreen window is bigger than the fullscreen size for some reason.
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size.w = f64::max(size.w, self.fullscreen_size.w);
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size.h = f64::max(size.h, self.fullscreen_size.h);
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size.w = f64::max(size.w, self.view_size.w);
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size.h = f64::max(size.h, self.view_size.h);
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return size;
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}
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@@ -632,10 +646,9 @@ impl<W: LayoutElement> Tile<W> {
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}
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}
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pub fn request_fullscreen(&mut self, size: Size<f64, Logical>) {
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self.fullscreen_backdrop.resize(size);
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self.fullscreen_size = size;
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self.window.request_fullscreen(size.to_i32_round());
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pub fn request_fullscreen(&mut self) {
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self.window
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.request_fullscreen(self.view_size.to_i32_round());
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}
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pub fn min_size(&self) -> Size<f64, Logical> {
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@@ -982,10 +995,22 @@ impl<W: LayoutElement> Tile<W> {
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self.unmap_snapshot.take()
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}
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pub fn options(&self) -> &Rc<Options> {
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&self.options
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}
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#[cfg(test)]
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pub fn view_size(&self) -> Size<f64, Logical> {
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self.view_size
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}
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#[cfg(test)]
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pub fn verify_invariants(&self) {
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use approx::assert_abs_diff_eq;
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assert_eq!(self.is_fullscreen, self.window.is_fullscreen());
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assert_eq!(self.fullscreen_backdrop.size(), self.view_size);
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let scale = self.scale;
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let size = self.tile_size();
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let rounded = size.to_physical_precise_round(scale).to_logical(scale);
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