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config: Split Layout from LayoutPart
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@@ -3,7 +3,7 @@ use std::time::Duration;
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use niri::layout::focus_ring::FocusRing;
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use niri::render_helpers::border::BorderRenderElement;
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use niri_config::{Color, CornerRadius, FloatOrInt, GradientInterpolation};
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use niri_config::{Color, CornerRadius, GradientInterpolation};
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use smithay::backend::renderer::element::RenderElement;
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use smithay::backend::renderer::gles::GlesRenderer;
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use smithay::utils::{Physical, Point, Rectangle, Size};
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@@ -20,7 +20,7 @@ impl GradientArea {
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pub fn new(_args: Args) -> Self {
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let border = FocusRing::new(niri_config::FocusRing {
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off: false,
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width: FloatOrInt(1.),
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width: 1.,
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active_color: Color::from_rgba8_unpremul(255, 255, 255, 128),
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inactive_color: Color::default(),
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urgent_color: Color::default(),
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@@ -4,7 +4,7 @@ use std::time::Duration;
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use niri::animation::Clock;
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use niri::layout::{ActivateWindow, AddWindowTarget, LayoutElement as _, Options};
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use niri::render_helpers::RenderTarget;
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use niri_config::{Color, FloatOrInt, OutputName, PresetSize};
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use niri_config::{Color, OutputName, PresetSize};
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use smithay::backend::renderer::element::RenderElement;
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use smithay::backend::renderer::gles::GlesRenderer;
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use smithay::desktop::layer_map_for_output;
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@@ -58,7 +58,7 @@ impl Layout {
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},
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border: niri_config::Border {
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off: false,
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width: FloatOrInt(4.),
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width: 4.,
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active_color: Color::from_rgba8_unpremul(255, 163, 72, 255),
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inactive_color: Color::from_rgba8_unpremul(50, 50, 50, 255),
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urgent_color: Color::from_rgba8_unpremul(155, 0, 0, 255),
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@@ -3,7 +3,7 @@ use std::time::Duration;
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use niri::layout::Options;
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use niri::render_helpers::RenderTarget;
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use niri_config::{Color, FloatOrInt};
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use niri_config::Color;
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use smithay::backend::renderer::element::RenderElement;
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use smithay::backend::renderer::gles::GlesRenderer;
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use smithay::utils::{Physical, Point, Rectangle, Size};
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@@ -64,7 +64,7 @@ impl Tile {
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},
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border: niri_config::Border {
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off: false,
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width: FloatOrInt(32.),
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width: 32.,
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active_color: Color::from_rgba8_unpremul(255, 163, 72, 255),
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..Default::default()
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},
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