mirror of
https://github.com/niri-wm/niri.git
synced 2026-06-22 02:01:55 +07:00
Refactor layout to fractional-logical
Lets borders, gaps, and everything else stay pixel-perfect even with fractional scale. Allows setting fractional border widths, gaps, struts. See the new wiki .md for more details.
This commit is contained in:
@@ -6,9 +6,9 @@ use niri::layout::{
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InteractiveResizeData, LayoutElement, LayoutElementRenderElement, LayoutElementRenderSnapshot,
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};
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use niri::render_helpers::renderer::NiriRenderer;
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use niri::render_helpers::solid_color::{SolidColorBuffer, SolidColorRenderElement};
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use niri::render_helpers::{RenderTarget, SplitElements};
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use niri::window::ResolvedWindowRules;
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use smithay::backend::renderer::element::solid::{SolidColorBuffer, SolidColorRenderElement};
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use smithay::backend::renderer::element::{Id, Kind};
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use smithay::output::{self, Output};
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use smithay::reexports::wayland_server::protocol::wl_surface::WlSurface;
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@@ -37,7 +37,7 @@ impl TestWindow {
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let size = Size::from((100, 200));
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let min_size = Size::from((0, 0));
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let max_size = Size::from((0, 0));
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let buffer = SolidColorBuffer::new(size, [0.15, 0.64, 0.41, 1.]);
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let buffer = SolidColorBuffer::new(size.to_f64(), [0.15, 0.64, 0.41, 1.]);
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Self {
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id,
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@@ -49,7 +49,7 @@ impl TestWindow {
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buffer,
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pending_fullscreen: false,
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csd_shadow_width: 0,
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csd_shadow_buffer: SolidColorBuffer::new((0, 0), [0., 0., 0., 0.3]),
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csd_shadow_buffer: SolidColorBuffer::new((0., 0.), [0., 0., 0., 0.3]),
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})),
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}
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}
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@@ -112,14 +112,14 @@ impl TestWindow {
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if inner.size != new_size {
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inner.size = new_size;
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inner.buffer.resize(new_size);
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inner.buffer.resize(new_size.to_f64());
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rv = true;
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}
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let mut csd_shadow_size = new_size;
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csd_shadow_size.w += inner.csd_shadow_width * 2;
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csd_shadow_size.h += inner.csd_shadow_width * 2;
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inner.csd_shadow_buffer.resize(csd_shadow_size);
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inner.csd_shadow_buffer.resize(csd_shadow_size.to_f64());
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rv
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}
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@@ -147,8 +147,8 @@ impl LayoutElement for TestWindow {
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fn render<R: NiriRenderer>(
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&self,
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_renderer: &mut R,
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location: Point<i32, Logical>,
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scale: Scale<f64>,
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location: Point<f64, Logical>,
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_scale: Scale<f64>,
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alpha: f32,
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_target: RenderTarget,
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) -> SplitElements<LayoutElementRenderElement<R>> {
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@@ -158,17 +158,15 @@ impl LayoutElement for TestWindow {
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normal: vec![
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SolidColorRenderElement::from_buffer(
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&inner.buffer,
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location.to_physical_precise_round(scale),
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scale,
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location,
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alpha,
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Kind::Unspecified,
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)
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.into(),
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SolidColorRenderElement::from_buffer(
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&inner.csd_shadow_buffer,
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(location - Point::from((inner.csd_shadow_width, inner.csd_shadow_width)))
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.to_physical_precise_round(scale),
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scale,
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location
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- Point::from((inner.csd_shadow_width, inner.csd_shadow_width)).to_f64(),
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alpha,
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Kind::Unspecified,
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)
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