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https://github.com/niri-wm/niri.git
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Reimplement window closing anim in an efficient way
- Keep a root surface cache to be accessible in surface destroyed() - Only snapshot during / right before closing, rather than every frame - Store textures rather than elements to handle scale and alpha properly
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@@ -2,9 +2,7 @@ use std::cell::RefCell;
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use std::cmp::{max, min};
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use std::rc::Rc;
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use niri::layout::{
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LayoutElement, LayoutElementRenderElement, LayoutElementSnapshotRenderElements,
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};
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use niri::layout::{LayoutElement, LayoutElementRenderElement, LayoutElementRenderSnapshot};
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use niri::render_helpers::renderer::NiriRenderer;
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use niri::render_helpers::{RenderSnapshot, RenderTarget};
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use niri::window::ResolvedWindowRules;
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@@ -175,7 +173,7 @@ impl LayoutElement for TestWindow {
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]
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}
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fn take_last_render(&self) -> RenderSnapshot<LayoutElementSnapshotRenderElements> {
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fn take_last_render(&self) -> LayoutElementRenderSnapshot {
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RenderSnapshot::default()
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}
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