Files
niri/src/render_helpers/shadow.rs
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use std::collections::HashMap;
use glam::{Mat3, Vec2};
use niri_config::{Color, CornerRadius};
use smithay::backend::renderer::element::{Element, Id, Kind, RenderElement, UnderlyingStorage};
use smithay::backend::renderer::gles::{GlesError, GlesFrame, GlesRenderer, Uniform};
use smithay::backend::renderer::utils::{CommitCounter, DamageSet, OpaqueRegions};
use smithay::utils::{Buffer, Logical, Physical, Point, Rectangle, Scale, Size, Transform};
use super::renderer::NiriRenderer;
use super::shader_element::ShaderRenderElement;
use super::shaders::{mat3_uniform, ProgramType, Shaders};
use crate::backend::tty::{TtyFrame, TtyRenderer, TtyRendererError};
/// Renders a rounded rectangle shadow.
#[derive(Debug, Clone)]
pub struct ShadowRenderElement {
inner: ShaderRenderElement,
params: Parameters,
}
#[derive(Debug, Clone, Copy, PartialEq)]
struct Parameters {
size: Size<f64, Logical>,
geometry: Rectangle<f64, Logical>,
color: Color,
sigma: f32,
corner_radius: CornerRadius,
// Should only be used for visual improvements, i.e. corner radius anti-aliasing.
scale: f32,
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alpha: f32,
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window_geometry: Rectangle<f64, Logical>,
window_corner_radius: CornerRadius,
}
impl ShadowRenderElement {
#[allow(clippy::too_many_arguments)]
pub fn new(
size: Size<f64, Logical>,
geometry: Rectangle<f64, Logical>,
color: Color,
sigma: f32,
corner_radius: CornerRadius,
scale: f32,
window_geometry: Rectangle<f64, Logical>,
window_corner_radius: CornerRadius,
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alpha: f32,
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) -> Self {
let inner = ShaderRenderElement::empty(ProgramType::Shadow, Kind::Unspecified);
let mut rv = Self {
inner,
params: Parameters {
size,
geometry,
color,
sigma,
corner_radius,
scale,
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alpha,
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window_geometry,
window_corner_radius,
},
};
rv.update_inner();
rv
}
pub fn empty() -> Self {
let inner = ShaderRenderElement::empty(ProgramType::Shadow, Kind::Unspecified);
Self {
inner,
params: Parameters {
size: Default::default(),
geometry: Default::default(),
color: Default::default(),
sigma: 0.,
corner_radius: Default::default(),
scale: 1.,
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alpha: 1.,
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window_geometry: Default::default(),
window_corner_radius: Default::default(),
},
}
}
pub fn damage_all(&mut self) {
self.inner.damage_all();
}
#[allow(clippy::too_many_arguments)]
pub fn update(
&mut self,
size: Size<f64, Logical>,
geometry: Rectangle<f64, Logical>,
color: Color,
sigma: f32,
corner_radius: CornerRadius,
scale: f32,
window_geometry: Rectangle<f64, Logical>,
window_corner_radius: CornerRadius,
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alpha: f32,
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) {
let params = Parameters {
size,
geometry,
color,
sigma,
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alpha,
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corner_radius,
scale,
window_geometry,
window_corner_radius,
};
if self.params == params {
return;
}
self.params = params;
self.update_inner();
}
fn update_inner(&mut self) {
let Parameters {
size,
geometry,
color,
sigma,
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alpha,
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corner_radius,
scale,
window_geometry,
window_corner_radius,
} = self.params;
let area_size = Vec2::new(size.w as f32, size.h as f32);
let geo_loc = Vec2::new(geometry.loc.x as f32, geometry.loc.y as f32);
let geo_size = Vec2::new(geometry.size.w as f32, geometry.size.h as f32);
let input_to_geo =
Mat3::from_scale(area_size) * Mat3::from_translation(-geo_loc / area_size);
let window_geo_loc = Vec2::new(window_geometry.loc.x as f32, window_geometry.loc.y as f32);
let window_geo_size =
Vec2::new(window_geometry.size.w as f32, window_geometry.size.h as f32);
let window_input_to_geo =
Mat3::from_scale(area_size) * Mat3::from_translation(-window_geo_loc / area_size);
self.inner.update(
size,
None,
scale,
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alpha,
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vec![
Uniform::new("shadow_color", color.to_array_premul()),
Uniform::new("sigma", sigma),
mat3_uniform("input_to_geo", input_to_geo),
Uniform::new("geo_size", geo_size.to_array()),
Uniform::new("corner_radius", <[f32; 4]>::from(corner_radius)),
mat3_uniform("window_input_to_geo", window_input_to_geo),
Uniform::new("window_geo_size", window_geo_size.to_array()),
Uniform::new(
"window_corner_radius",
<[f32; 4]>::from(window_corner_radius),
),
],
HashMap::new(),
);
}
pub fn with_location(mut self, location: Point<f64, Logical>) -> Self {
self.inner = self.inner.with_location(location);
self
}
pub fn with_alpha(mut self, alpha: f32) -> Self {
self.inner = self.inner.with_alpha(alpha);
self
}
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pub fn has_shader(renderer: &mut impl NiriRenderer) -> bool {
Shaders::get(renderer)
.program(ProgramType::Shadow)
.is_some()
}
}
impl Default for ShadowRenderElement {
fn default() -> Self {
Self::empty()
}
}
impl Element for ShadowRenderElement {
fn id(&self) -> &Id {
self.inner.id()
}
fn current_commit(&self) -> CommitCounter {
self.inner.current_commit()
}
fn geometry(&self, scale: Scale<f64>) -> Rectangle<i32, Physical> {
self.inner.geometry(scale)
}
fn transform(&self) -> Transform {
self.inner.transform()
}
fn src(&self) -> Rectangle<f64, Buffer> {
self.inner.src()
}
fn damage_since(
&self,
scale: Scale<f64>,
commit: Option<CommitCounter>,
) -> DamageSet<i32, Physical> {
self.inner.damage_since(scale, commit)
}
fn opaque_regions(&self, scale: Scale<f64>) -> OpaqueRegions<i32, Physical> {
self.inner.opaque_regions(scale)
}
fn alpha(&self) -> f32 {
self.inner.alpha()
}
fn kind(&self) -> Kind {
self.inner.kind()
}
}
impl RenderElement<GlesRenderer> for ShadowRenderElement {
fn draw(
&self,
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frame: &mut GlesFrame<'_, '_>,
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src: Rectangle<f64, Buffer>,
dst: Rectangle<i32, Physical>,
damage: &[Rectangle<i32, Physical>],
opaque_regions: &[Rectangle<i32, Physical>],
) -> Result<(), GlesError> {
RenderElement::<GlesRenderer>::draw(&self.inner, frame, src, dst, damage, opaque_regions)
}
fn underlying_storage(&self, renderer: &mut GlesRenderer) -> Option<UnderlyingStorage> {
self.inner.underlying_storage(renderer)
}
}
impl<'render> RenderElement<TtyRenderer<'render>> for ShadowRenderElement {
fn draw(
&self,
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frame: &mut TtyFrame<'_, '_, '_>,
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src: Rectangle<f64, Buffer>,
dst: Rectangle<i32, Physical>,
damage: &[Rectangle<i32, Physical>],
opaque_regions: &[Rectangle<i32, Physical>],
) -> Result<(), TtyRendererError<'render>> {
RenderElement::<TtyRenderer<'_>>::draw(&self.inner, frame, src, dst, damage, opaque_regions)
}
fn underlying_storage(&self, renderer: &mut TtyRenderer<'render>) -> Option<UnderlyingStorage> {
self.inner.underlying_storage(renderer)
}
}