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niri/src/render_helpers/shaders/open_prelude.frag
T

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precision highp float;
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#if defined(DEBUG_FLAGS)
uniform float niri_tint;
#endif
varying vec2 niri_v_coords;
uniform vec2 niri_size;
uniform mat3 niri_input_to_geo;
uniform vec2 niri_geo_size;
uniform sampler2D niri_tex;
uniform mat3 niri_geo_to_tex;
uniform float niri_progress;
uniform float niri_clamped_progress;
uniform float niri_random_seed;
uniform float niri_alpha;
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uniform float niri_scale;
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