mirror of
https://github.com/amnezia-vpn/amnezia-client.git
synced 2026-06-22 02:01:08 +07:00
feat: add gamepad buttons support android (#2066)
* feat: add support gamepad buttons * feat: add support gamepad with github repo * feat: add gitmodules dependency * feat: add submodule qtgamepad * chore: update qtgamepad submodule to commit 4e57142e563b931766056b4c7507c16892260222 * fix: update qtgamepad with standard CMake and private headers support Update qtgamepad to commit f72b3e0 which: - Replaces qt_add_library with standard add_library to avoid Qt 6.10 macro conflicts - Copies private headers to build include tree for Android backend - Creates Qt:: and Qt6:: namespace aliases for proper linking
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@@ -26,6 +26,8 @@ import android.os.ParcelFileDescriptor
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import android.os.SystemClock
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import android.provider.OpenableColumns
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import android.provider.Settings
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import android.view.InputDevice
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import android.view.KeyEvent
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import android.view.MotionEvent
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import android.view.View
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import android.view.ViewGroup
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@@ -274,6 +276,44 @@ class AmneziaActivity : QtActivity() {
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Log.d(TAG, "Window focus changed: hasFocus=$hasFocus")
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}
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override fun dispatchKeyEvent(event: KeyEvent): Boolean {
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val deviceId = event.deviceId
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val keyCode = event.keyCode
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val pressed = event.action == KeyEvent.ACTION_DOWN
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val source = event.source
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if (deviceId < 0 && pressed) {
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when (keyCode) {
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KeyEvent.KEYCODE_BUTTON_A,
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KeyEvent.KEYCODE_BUTTON_B,
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KeyEvent.KEYCODE_BUTTON_X,
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KeyEvent.KEYCODE_BUTTON_Y,
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KeyEvent.KEYCODE_BUTTON_START,
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KeyEvent.KEYCODE_BUTTON_SELECT,
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KeyEvent.KEYCODE_DPAD_CENTER -> {
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nativeGamepadKeyEvent(0, keyCode, true)
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nativeGamepadKeyEvent(0, keyCode, false)
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return true
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}
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}
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}
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// Real gamepad events (deviceId >= 0)
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if (deviceId >= 0) {
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val isGamepad = (source and InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD
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val isJoystick = (source and InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK
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val isDpad = (source and InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD
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if (isGamepad || isJoystick || isDpad) {
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nativeGamepadKeyEvent(deviceId, keyCode, pressed)
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return true
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}
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}
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return super.dispatchKeyEvent(event)
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}
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private external fun nativeGamepadKeyEvent(deviceId: Int, keyCode: Int, pressed: Boolean)
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override fun onPause() {
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super.onPause()
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Log.d(TAG, "Pause Amnezia activity")
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