fix: allow start Gamepad only Android (#2198)

This commit is contained in:
NickVs2015
2026-02-09 05:40:48 +03:00
committed by GitHub
parent 9f0ae75a2f
commit 99312e61d3
5 changed files with 54 additions and 47 deletions
+1 -35
View File
@@ -6,7 +6,6 @@ import QtQuick.Dialogs
import PageEnum 1.0
import Style 1.0
import QtGamepadLegacy
import "Config"
import "Controls2"
@@ -84,42 +83,9 @@ Window {
}
}
Loader {
active: Qt.platform.os === "android"
sourceComponent: Component {
Item {
Gamepad {
id: gamepad
deviceId: GamepadManager.connectedGamepads.length > 0 ? GamepadManager.connectedGamepads[0] : -1
onButtonStartChanged: {
if (buttonStart) {
ServersModel.setProcessedServerIndex(ServersModel.defaultIndex)
ConnectionController.connectButtonClicked()
}
}
}
GamepadKeyNavigation {
id: gamepadKeyNav
gamepad: gamepad
active: true
}
Connections {
target: GamepadManager
function onConnectedGamepadsChanged() {
if (GamepadManager.connectedGamepads.length > 0) {
gamepad.deviceId = GamepadManager.connectedGamepads[0]
} else {
gamepad.deviceId = -1
}
}
}
}
}
source: Qt.platform.os === "android" ? "Components/GamepadLoader.qml" : ""
}
Connections {